On 23 November 2010 23:57, Matijn Woudt <tijn...@gmail.com> wrote: > I have created a patch that uses a dummy window. Please let me know if > this is what you had in mind. It works for the game I created the > original patch for. > The basic idea is similar, but it would have to be done in wined3d, and integrated with the rest of the context management. Look at e.g. context_update_window(), context_validate(), context_create() and WineD3D_CreateFakeGLContext().
- Re: [1/2] opengl32/tests: Add tests for special case... Roderick Colenbrander
- Re: [1/2] opengl32/tests: Add tests for special... Matijn Woudt
- Re: [1/2] opengl32/tests: Add tests for spe... Roderick Colenbrander
- Re: [1/2] opengl32/tests: Add tests for... Matijn Woudt
- Re: [1/2] opengl32/tests: Add tests... Henri Verbeet
- Re: [1/2] opengl32/tests: Add ... Matijn Woudt
- Re: [1/2] opengl32/tests: ... Stefan Dösinger
- Re: [1/2] opengl32/tes... Roderick Colenbrander
- Re: [1/2] opengl32/tes... Matijn Woudt
- Re: [1/2] opengl32/tes... Henri Verbeet
- Re: [1/2] opengl32/tes... Matijn Woudt
- Re: [1/2] opengl32/tes... Henri Verbeet
- Re: [1/2] opengl32/tes... Matijn Woudt