On 23 November 2010 23:57, Matijn Woudt <tijn...@gmail.com> wrote:
> I have created a patch that uses a dummy window. Please let me know if
> this is what you had in mind. It works for the game I created the
> original patch for.
>
The basic idea is similar, but it would have to be done in wined3d,
and integrated with the rest of the context management. Look at e.g.
context_update_window(), context_validate(), context_create() and
WineD3D_CreateFakeGLContext().


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