On 24 November 2010 23:34, Matijn Woudt <tijn...@gmail.com> wrote: > That's what I had in mind first too, but I couldn't figure out how to > get that handle over to device_init (in d3d9) where the window is used > too. > Why do you need it there?
- Re: [1/2] opengl32/tests: Add tests for special case... Matijn Woudt
- Re: [1/2] opengl32/tests: Add tests for special... Roderick Colenbrander
- Re: [1/2] opengl32/tests: Add tests for spe... Matijn Woudt
- Re: [1/2] opengl32/tests: Add tests for... Henri Verbeet
- Re: [1/2] opengl32/tests: Add tests... Matijn Woudt
- Re: [1/2] opengl32/tests: Add ... Stefan Dösinger
- Re: [1/2] opengl32/tests: ... Roderick Colenbrander
- Re: [1/2] opengl32/tests: ... Matijn Woudt
- Re: [1/2] opengl32/tests: ... Henri Verbeet
- Re: [1/2] opengl32/tests: ... Matijn Woudt
- Re: [1/2] opengl32/tests: ... Henri Verbeet
- Re: [1/2] opengl32/tests: ... Matijn Woudt