On Wed, Nov 24, 2010 at 11:30 PM, Henri Verbeet <hverb...@gmail.com> wrote: > On 23 November 2010 23:57, Matijn Woudt <tijn...@gmail.com> wrote: >> I have created a patch that uses a dummy window. Please let me know if >> this is what you had in mind. It works for the game I created the >> original patch for. >> > The basic idea is similar, but it would have to be done in wined3d, > and integrated with the rest of the context management. Look at e.g. > context_update_window(), context_validate(), context_create() and > WineD3D_CreateFakeGLContext(). >
That's what I had in mind first too, but I couldn't figure out how to get that handle over to device_init (in d3d9) where the window is used too.