On Wed, Nov 24, 2010 at 11:30 PM, Henri Verbeet <hverb...@gmail.com> wrote:
> On 23 November 2010 23:57, Matijn Woudt <tijn...@gmail.com> wrote:
>> I have created a patch that uses a dummy window. Please let me know if
>> this is what you had in mind. It works for the game I created the
>> original patch for.
>>
> The basic idea is similar, but it would have to be done in wined3d,
> and integrated with the rest of the context management. Look at e.g.
> context_update_window(), context_validate(), context_create() and
> WineD3D_CreateFakeGLContext().
>

That's what I had in mind first too, but I couldn't figure out how to
get that handle over to device_init (in d3d9) where the window is used
too.


Reply via email to