Am 16.02.2013 um 08:39 schrieb Stanisław Halik <stha...@misaki.pl>:
> +    dynamic_buffer_ok = gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] ||
> +     (!gl_info->[GL_AMDX_debug_output] && 
> gl_info->supported[ARB_MAP_BUFFER_RANGE]);
What you really want to do is figure out why GL_ARB_map_buffer_range is slow on 
fglrx, and make sure that the problem is really fglrx specific. I fixed a 
number of dynamic buffer performance problems in the past months, but there are 
still problems if we're falling back to draw_strided_slow for some reason, like 
fixed function material tracking.

If you absolutely have to do some fglrx hacks for performant dynamic buffers, 
look into GL_AMD_pinned_memory. I'd prefer not to use this extension though.

Other than being wrong conceptually, you're disabling dynamic buffers the wrong 
way: The "proper" way would be to add a quirk to the quirk_table in directx.c 
that removes ARB_map_buffer_range from the list of supported extensions if the 
driver vendor is AMD.



Reply via email to