On 2013-02-16 15:27, Henri Verbeet wrote:
The driver essentially runs out of GPRs to run the shader. It's
probably a combination of lack of optimization and a shader that isn't
so great to begin with. Though if this is with the LLVM shader backend
for r600g you'll probably just want to disable that, in general you
get better results without.

[Speaking out of my nether region:]

Does it use registers at all due to lack of indirect addressing?


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