Le 24/06/2013 09:24, Henri Verbeet a écrit :
On 23 June 2013 21:57, Christian Costa <titan.co...@gmail.com> wrote:
When D3DTA_CONSTANT is use in a texture stage, the generated shader uses 
variables that are not defined making thus the compilation to fail.
This patch declare these variables with the value from the related texture 
stage state D3D_TSS_CONSTANT.
This fixes the text display in Spin Tires demo.
This patch has several issues. Even without those, it should probably
be deferred anyway.



Even deferred, can you elaborate a bit so I can fix them. Unless you have already something.


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