And thats exactly where upload bandwidth users should be, in your noc.
Why tie up valuable AP time with a subscriber using upstream time?
Most people want download speed. Others can use a hosting service or
your noc :)

On Tue, Aug 3, 2010 at 4:42 PM, Josh Luthman
<j...@imaginenetworksllc.com> wrote:
> I don't think many people are going to see this.  Pretty sure every
> ISP out there has a heavier download ratio then upload ratio.  The
> upload bandwidth is minimal (say 512k) so it isn't like they can host
> much on it.
>
> I do have a customer that pays for 2U of rack space in our NOC for
> their game servers.  This is awesome for everyone - it saves them
> money versus a big colo, uses my under utilized upstream and they get
> a great connection for their games.
>
> Josh Luthman
> Office: 937-552-2340
> Direct: 937-552-2343
> 1100 Wayne St
> Suite 1337
> Troy, OH 45373
>
>
>
> On Tue, Aug 3, 2010 at 4:31 PM, Justin Wilson <li...@mtin.net> wrote:
>>    Charging for a Static IP is also a deterrent.  Most of the time either
>> gamers or people who want to run servers want static public IP addresses.
>>  You don’t want some kid hosting 10 other friends on his connection do you?
>>  This is why most gamers need to have a public IP.  They are essentially
>> running a server for their buddies to connect to.  All Xbox Live does is
>> connect to the best host (aka other person) to feed off them.
>>
>>     If you are going to hand out public IP addresses to residential
>> customers assign them from a pool and make them change so often via DHCP.
>> --
>> Justin Wilson <j...@mtin.net>
>> http://www.mtin.net/blog
>> Wisp Consulting – Tower Climbing – Network Support
>>
>>
>> ________________________________
>> From: Mike Hammett <wispawirel...@ics-il.net>
>> Reply-To: WISPA General List <wireless@wispa.org>
>> Date: Mon, 02 Aug 2010 12:00:42 -0500
>> To: WISPA General List <wireless@wispa.org>
>> Subject: Re: [WISPA] XBOX live, NAT, and UPnP
>>
>>  I plan to IPv6 in the next year or so.
>>
>> -----
>> Mike Hammett
>> Intelligent Computing Solutions
>> http://www.ics-il.com
>>
>>
>>
>> On 8/2/2010 10:04 AM, Jeremy Parr wrote:
>>> Reason number 5392 to not NAT your customers. Along those lines, who
>>> is rolling out a dual stack ipv6 network?
>>>
>>> On 8/2/10, Kurt Fankhauser<k...@wavelinc.com>  wrote:
>>>> So does anyone here have any customers that use XBOX live and bark to you
>>>> about you NAT? Apparently the XBOX live service is very picky about being
>>>> behind any NAT device and its ability to make connections to other
>>>> servers.
>>>> > From what I gathered is that the LIVE service uses Universal Plug and
>>>> > Play
>>>> (UPnP) to get around this but the question I have is. If your doing
>>>> masquerade on a Mikrotik Core Router should you enable UPnP on that
>>>> device?
>>>> Or should I just issue public IP's to the customer that games and let
>>>> them
>>>> worry about it? And if you have UPnP enabled on the core router and then
>>>> do
>>>> a double-NAT through the customers Linksys router with UPnP enable does
>>>> that
>>>> not work because of the double-NAT?
>>>>
>>>>
>>>>
>>>> Kurt Fankhauser
>>>> WAVELINC
>>>> P.O. Box 126
>>>> Bucyrus, OH 44820
>>>> 419-562-6405
>>>> www.wavelinc.com
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>
>>
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