NetworkMessage.hpp -- several places.  Though after reading some more 
descriptions it does seem to free flow back and forth as to who is client and 
who is server.  The message aggregator is referred to as a server....not sure 
why....in my book a server is the one piece that can run by itself....clients 
aren't required.  Clients are useless without the server.   I think the code 
comments were written to be very generic as the client/server relationship is 
very much message specific to In/Out.   UDP protocol doesn't really have a 
cliient/server architecture...just a protocol that rides on it.  You could just 
as well replace client/server with "program and another program".
 * it  is essential  that clients  and * servers  of  this protocol  can  agree 
 on  a common  scheme.   The * NetworkMessage  utility classes  below exchange  
the schema  number * actually used.  The handling of  the schema is backwards 
compatible * to  an  extent,  so  long   as  clients  and  servers  are  
written * correctly. For  example a server  written to any  particular schema * 
version can communicate with a client written to a later schema.

 *    message is intended to be used by servers to detect the presence *    of 
a  client and also  the unexpected disappearance of  a client *    and  by 
clients  to learn  the schema  negotiated by  the server *    after it receives 
 the initial heartbeat message  from a client.
And more...
 Mike
    On Tuesday, October 15, 2019, 06:45:44 AM CDT, Bill Somerville 
<g4...@classdesign.com> wrote:  
 
 On 15/10/2019 05:35, Black Michael via wsjt-devel wrote:
> The description in the WSJT-X source is using the terminology of 
> WSJT-X as the server and anybody talking to it as clients.

Mike,

where are you seeing that? It is not correct and if that is what is 
stated it need changing.

73
Bill
G4WJS.



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