NetworkMessage.hpp -- several places. Though after reading some more descriptions it does seem to free flow back and forth as to who is client and who is server. The message aggregator is referred to as a server....not sure why....in my book a server is the one piece that can run by itself....clients aren't required. Clients are useless without the server. I think the code comments were written to be very generic as the client/server relationship is very much message specific to In/Out. UDP protocol doesn't really have a cliient/server architecture...just a protocol that rides on it. You could just as well replace client/server with "program and another program". * it is essential that clients and * servers of this protocol can agree on a common scheme. The * NetworkMessage utility classes below exchange the schema number * actually used. The handling of the schema is backwards compatible * to an extent, so long as clients and servers are written * correctly. For example a server written to any particular schema * version can communicate with a client written to a later schema.
* message is intended to be used by servers to detect the presence * of a client and also the unexpected disappearance of a client * and by clients to learn the schema negotiated by the server * after it receives the initial heartbeat message from a client. And more... Mike On Tuesday, October 15, 2019, 06:45:44 AM CDT, Bill Somerville <g4...@classdesign.com> wrote: On 15/10/2019 05:35, Black Michael via wsjt-devel wrote: > The description in the WSJT-X source is using the terminology of > WSJT-X as the server and anybody talking to it as clients. Mike, where are you seeing that? It is not correct and if that is what is stated it need changing. 73 Bill G4WJS. _______________________________________________ wsjt-devel mailing list wsjt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wsjt-devel
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