Hi, I start this when i read in http://wxhaskell.sourceforge.net/download.html that concerning binaries for version 0.10.3: "All packages have ODBC support (but not OpenGL)."
But at least the windows binary (as stated by shelarcy) and the wxhaskell-bin-powerpc-mac2.6.4-ghc6.8.2-0.10.3-0.dmg have opengl enabled. I tested those two packages my self with code using opengl. So, is just that the information at the webpage is more restricted than the packages :-) best Miguel Vilaça Quoting Conal Elliott <[EMAIL PROTECTED]>: > As long as there's a single binary (per release per platform) I'm for opengl > being part of it. > > On Sat, Mar 29, 2008 at 6:56 AM, Eric Y. Kow <[EMAIL PROTECTED]> wrote: > >> Hi, >> >> Answering the one question I know an answer to. >> >> > In the meanwhile, I also found that the 0.10.3 binaries loose the >> > opengl support compared with 0.9.4 as pointed in >> > http://wxhaskell.sourceforge.net/download.html. >> > Is there some reason for this? >> >> There used to be a flag bug in wxWidgets/wxHaskell, where (1) >> wxWidgets/wxHaskell would include opengl support even if you did not >> ask for it and (2) you still needed to pass --with-opengl in order >> for the appropriate right set of linker flags to be used when building >> applications. Otherwise, people got strange GL-related errors when >> compiling their apps, even if they weren't using OpenGL in any way. >> >> We have now fixed that error so that you can now compile it without that >> flag and still link your applications succesfully. >> >> That said, we have not established a policy on what extra batteries >> should be included with the default binaries. I guess a good thing to >> aim for is the most extras we can get that also come with a vanilla >> wxWidgets on all platforms. If you're willing to do research on that, >> we can go re-think what flags to use. I'm guessing that since prior >> versions of wxHaskell had opengl support, this kind of thing is OK. >> >> I'm personally hoping that a future wxhaskell will allow to install >> extras separately (e.g., that you could download just a binary for >> opengl support), but we haven't really worked out the right way to >> do this right. >> >> So what does this mean for you? Well, if you're willing to do so, you >> could recompile it yourself with flags. Otherwise, we could think about >> making yet another release (0.10.3-1) with opengl and some minor fixes >> in the makefile/configure script. >> >> -- >> Eric Kow <http://www.nltg.brighton.ac.uk/home/Eric.Kow> >> PGP Key ID: 08AC04F9 >> >> ------------------------------------------------------------------------- >> Check out the new SourceForge.net Marketplace. >> It's the best place to buy or sell services for >> just about anything Open Source. >> >> http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace >> _______________________________________________ >> wxhaskell-users mailing list >> wxhaskell-users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/wxhaskell-users >> >> > ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ wxhaskell-users mailing list wxhaskell-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxhaskell-users