Hi,

I start this when i read in  
http://wxhaskell.sourceforge.net/download.html that concerning  
binaries for version 0.10.3:
"All packages have ODBC support (but not OpenGL)."

But at least the windows binary (as stated by shelarcy) and the  
wxhaskell-bin-powerpc-mac2.6.4-ghc6.8.2-0.10.3-0.dmg have opengl  
enabled.

I tested those two packages my self with code using opengl.

So, is just that the information at the webpage is more restricted  
than the packages :-)

best
Miguel Vilaça


Quoting Conal Elliott <[EMAIL PROTECTED]>:

> As long as there's a single binary (per release per platform) I'm for opengl
> being part of it.
>
> On Sat, Mar 29, 2008 at 6:56 AM, Eric Y. Kow <[EMAIL PROTECTED]> wrote:
>
>> Hi,
>>
>> Answering the one question I know an answer to.
>>
>> > In the meanwhile, I also found that the 0.10.3 binaries loose the
>> > opengl support compared with 0.9.4 as pointed in
>> > http://wxhaskell.sourceforge.net/download.html.
>> > Is there some reason for this?
>>
>> There used to be a flag bug in wxWidgets/wxHaskell, where (1)
>> wxWidgets/wxHaskell would include opengl support even if you did not
>> ask for it and (2) you still needed to pass --with-opengl in order
>> for the appropriate right set of linker flags to be used when building
>> applications.  Otherwise, people got strange GL-related errors when
>> compiling their apps, even if they weren't using OpenGL in any way.
>>
>> We have now fixed that error so that you can now compile it without that
>> flag and still link your applications succesfully.
>>
>> That said, we have not established a policy on what extra batteries
>> should be included with the default binaries.  I guess a good thing to
>> aim for is the most extras we can get that also come with a vanilla
>> wxWidgets on all platforms.  If you're willing to do research on that,
>> we can go re-think what flags to use.  I'm guessing that since prior
>> versions of wxHaskell had opengl support, this kind of thing is OK.
>>
>> I'm personally hoping that a future wxhaskell will allow to install
>> extras separately (e.g., that you could download just a binary for
>> opengl support), but we haven't really worked out the right way to
>> do this right.
>>
>> So what does this mean for you?  Well, if you're willing to do so, you
>> could recompile it yourself with flags.  Otherwise, we could think about
>> making yet another release (0.10.3-1) with opengl and some minor fixes
>> in the makefile/configure script.
>>
>> --
>> Eric Kow <http://www.nltg.brighton.ac.uk/home/Eric.Kow>
>> PGP Key ID: 08AC04F9
>>
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>




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