On 07/24/2015 02:48 PM, Thomas De Schampheleire wrote:
> Hi,
>
> With Xenomai Mercury (specifically the PSOS skin, but that doesn't
> matter for this question), the minimal stack size applied is
> PTHREAD_STACK_MIN * 4, even if the caller requested a smaller one.
>
> On MIPS, and some other architectures, PTHREAD_STACK_MIN is already 128K:
> (<glibc>/ports/sysdeps/unix/sysv/linux/mips/nptl/bits/local_lim.h)
>
> /* Minimum size for a thread. At least two pages with 64k pages. */
> #define PTHREAD_STACK_MIN 131072
>
> With Xenomai multiplying this with 4, every thread has half a megabyte
> of stack, which is way too much for systems with a large number of
> threads.
> It is possible to limit this in other ways, by setting 'ulimit -s 128'
> for example, but it is a dirty workaround in my opinion.
>
> What is the real minimum stack requirement for Xenomai? I cannot
> imagine that this is in the order of 512K.
>
> With PTHREAD_STACK_MIN varying so much on different platforms, what
> about code like:
>
> minimum_stacksize = MAX(XENOMAI_STACK_MIN, PTHREAD_STACK_MIN);
>
> if (stacksize < minimum_stacksize) {
> stacksize = minimum_stacksize;
> }
>
> where XENOMAI_STACK_MIN is a value that is not calculated based on
> PTHREAD_STACK_MIN?
>
At the end of the day, your suggestion is the best option, at least the
one that won't cause regression. I tried the other one on a couple of
large applications (expecting users to do the right thing and pass a
reasonable stack size), and the result wasn't pretty, given the sheer
number of threads created with default attribute settings, but running
stack-hungry code.
Fixed in -next, thanks.
--
Philippe.
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