> Does the latest Kof99 works for u?
> I just can't run it on xmame. On xmame.x11 it says: the game uses 3 
> colors and then everything is messed up, and on xmame.xgl it doesn't 
> run and keep consuming all my memory.
> Is this rom broken?

root@neo:/mnt/mofo/rom/mame# x11mame kof99p -scale 4
info: trying to parse: /usr/local/lib/xmame/xmamerc
info: trying to parse: /root/.xmame/xmamerc
info: trying to parse: /usr/local/lib/xmame/xmame-x11rc
info: trying to parse: /root/.xmame/xmame-x11rc
info: trying to parse: /usr/local/lib/xmame/rc/kof99prc
info: trying to parse: /root/.xmame/rc/kof99prc
Mouse/Trakball selected.
loading rom 0: kf99p_p1.rom
loading rom 1: kf99p_p2.rom
loading rom 2: kf99p_s1.rom
loading rom 3: ng-sfix.rom
loading rom 4: neo-geo.rom
loading rom 5: ng-sm1.rom
loading rom 6: 251-m1.bin
loading rom 7: ng-lo.rom
loading rom 8: 251-v1.bin
loading rom 9: 251-v2.bin
loading rom 10: 251-v3.bin
loading rom 11: 251-v4.bin
loading rom 12: kf99p_c1.rom
loading rom 13: kf99p_c2.rom
loading rom 14: kf99p_c3.rom
loading rom 15: kf99p_c4.rom
loading rom 16: kf99p_c5.rom
loading rom 17: kf99p_c6.rom
loading rom 18: kf99p_c7.rom
loading rom 19: kf99p_c8.rom
done
kf99p_p1.rom WRONG CRC (expected: f37929c4 found: 5d41395d)
ng-sm1.rom   WRONG LENGTH (expected: 00020000 found: 00040000)
ng-sm1.rom   WRONG CRC (expected: 97cf998b found: bddf898f)
ng-lo.rom    WRONG LENGTH (expected: 00010000 found: 00020000)
ng-lo.rom    WRONG CRC (expected: e09e253c found: 5a86cff2)
WARNING: the game might not run correctly.
Using a Visual with a depth of 16bpp.
MIT-SHM Extension Available. trying to use... Success.
Using Shared Memory Features to speed up
Actual bits per pixel = 16... Ok
I386 joystick interface initialization...
Joystick: /dev/input/js0 is Gravis Eliminator AfterShock
Joystick: Built in driver version: 2.1.0
Joystick: Kernel driver version  : 2.1.0
OSD: Info: Joystick 0, 6 axis, 11 buttons
Using 16bpp video mode
Game uses 3 colors
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 5
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin
info: sysdep_mixer: using oss plugin

....and the game starts fine - make sure you use the prototype.
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