On Sat, Feb 09, 2002 at 11:24:14AM -0600, Frank Cox wrote: > On Sat, 09 Feb 2002 17:55:24 +0100 > Krammer Clemens <[EMAIL PROTECTED]> wrote: > > > playing around with the bufsize did not help. > > How fast is your CPU? If it's very slow, then perhaps you don't have enough >"horsepower" to run the game with sound.
hmmm dont think so, its a pentium3 500, and the game runs with 140% when i hit F10 (0 frameskip). > > "Playing around with the bufsize". How much did you play with it? Go up to a big >number so the sound lags behind the action on the screen - maybe 6 or 8 or 10 or >something. Then work down slowly to a happy medium size, where you don't get the >clicking and the sound is synchronized with the action on the screen. > strange. i can type what i want - 20,30 - no change. the sound doesnt seem delayed. i thought xmame ignores my bufsize entry in xmamerc and i put it into the command line (-bs 20.0) - no change. hmmm. what i cant understand is the following: info: setting fragsize to 512, numfrags to 3 info: fragsize = 4096, numfrags = 8 warning: gotten fragsize/numfrags differs to much from requested what does that mean, and is there a way to force -notimer? best regards, clemens -- * Spammers read: root@localhost [EMAIL PROTECTED] _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
