On Sat, Feb 09, 2002 at 11:24:14AM -0600, Frank Cox wrote:
> On Sat, 09 Feb 2002 17:55:24 +0100
> Krammer Clemens <[EMAIL PROTECTED]> wrote:
> 
> > playing around with the bufsize did not help.
> 
> How fast is your CPU?  If it's very slow, then perhaps you don't have enough 
>"horsepower" to run the game with sound.

hmmm dont think so, its a pentium3 500, and the game runs with 140% when
i hit F10 (0 frameskip).


> 
> "Playing around with the bufsize".  How much did you play with it?  Go up to a big 
>number so the sound lags behind the action on the screen - maybe 6 or 8 or 10 or 
>something.  Then work down slowly to a happy medium size, where you don't get the 
>clicking and the sound is synchronized with the action on the screen.
> 

strange. i can type what i want - 20,30 - no change. the sound doesnt
seem delayed. i thought xmame ignores my bufsize entry in xmamerc and
i put it into the command line (-bs 20.0) - no change. hmmm.

what i cant understand is the following:

info: setting fragsize to 512, numfrags to 3
info: fragsize = 4096, numfrags = 8
warning: gotten fragsize/numfrags differs to much from requested

what does that mean, and is there a way to force -notimer?


best regards,
clemens

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