i've actually found the dga/dga2 fullscreen modes to be _extremely_
taxing on the cpu/video/sound systems if your machine isn't like..
supergreat.

does this happen with other display targets besides x11? try sdl. it has
more efficient fullscreen code and scaling.

-marc

On  0, Krammer Clemens <[EMAIL PROTECTED]> wrote:
> On Sat, Feb 09, 2002 at 11:07:34AM -0700, Lawrence Gold wrote:
> > On Sat, Feb 09, 2002 at 05:55:24PM +0100, Krammer Clemens wrote:
> > 
> > > clicking in it. playing around with the bufsize did not help.
> > 
> > Oops, I didn't notice the bit about bufsize the first time I read your 
> > message.  Sorry.  But getting the oss output would still be helpful.
> 
> no matter. i'm glad to discuss the problems with someone, and the
> responses come very quickly.
> 
> here is the output playing qbert, with bufsize 4.9 :
> 
> XDGA: info: found 53 modes:
> OSD: Info: Ideal mode for this game = 425x256
> VidMode Switching To Mode: 512 x 384
> XF86-DGA2 running at: 16bpp
> Using 16bpp video mode
> Game uses 16 colors
> info: setting fragsize to 512, numfrags to 7
> info: fragsize = 4096, numfrags = 8
> warning: gotten fragsize/numfrags differs to much from requested
>    assuming buggy OSS (sb64 / 128 pci?), falling back to timer based
> audio
> info: audiodevice /dev/dsp set to 16bit linear mono 22050Hz
> info: sysdep_dsp: using oss plugin
> info: dsp: using timer based audio
> info: sysdep_mixer: using oss plugin
> 
> 
> it does not say much, and i dont understand the fragsize and numfrag
> things....
> 
> 
> best regards,
> clemens
> 
> 
> -- 
> 
> 
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-- 

-marc
v1.2a r TW 0/0/ FD 1- 0 Animals 3 0 10.3% <19oct99>

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