theGREENzebra wrote: >> Xmame works fine but when i run the program it works in a little >> windows the >> KDE or fullscreen with a little square centered (the square is bigger or >> smaller, depending the game uses more or less resolution). I have edited >> xmamerc in different ways: with x11, without x11, with DGA_mode without >> DGA_mode with no result. I compile the game using DISPAY_MODE X11 and >> DGA_MODE=1 because if i use SVGALIB or someone else the compiling >> work takes >> errors!!. Can anyone help me? > > > It seems everyone has given VERY good advice but no one has mentioned > the one command line option, almost my favorite, that I find very useful: > > -scale > > Have you tried: > > xmame.x11 <name of game> -scale 2 -x11 1 > > ? > changing the scale will change your magnification, and to me that > sounds like what's causing your headache. try 3 or 4 if the size is > still too small? > > B
Hombre! Un paisano! ;) Bueno...intentar� responder en ingl�s aunque sea m�s pobre que el tuyo ;) Well...did you tried compiling the source with opengl support and use de -fullscreen option? With x11 I only can use DGA as root(anyone now why? althoug I have permissions on /dev/mem?), but with xgl i can use fullscreen without problems and as any user. Please be patient with me so, my english is very very very poor ;) _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
