theGREENzebra wrote:

>> Xmame works fine but when i run the program it works in a little 
>> windows the
>> KDE or fullscreen with a little square centered (the square is bigger or
>> smaller, depending the game uses more or less resolution). I have edited
>> xmamerc in different ways: with x11, without x11, with DGA_mode without
>> DGA_mode with no result. I compile the game using DISPAY_MODE X11 and
>> DGA_MODE=1 because if i use SVGALIB or someone else the compiling 
>> work takes
>> errors!!. Can anyone help me?
>
>
> It seems everyone has given VERY good advice but no one has mentioned 
> the one command line option, almost my favorite, that I find very useful:
>
> -scale
>
> Have you tried:
>
> xmame.x11 <name of game> -scale 2 -x11 1
>
> ?
> changing the scale will change your magnification, and to me that 
> sounds like what's causing your headache. try 3 or 4 if the size is 
> still too small?
>
> B

Hombre! Un paisano! ;) Bueno...intentar� responder en ingl�s aunque sea 
m�s pobre que el tuyo ;)

Well...did you tried compiling the source with opengl support and use de 
-fullscreen option?
With x11 I only can use DGA as root(anyone now why? althoug I have 
permissions on /dev/mem?), but with xgl i can use fullscreen without 
problems and as any user.

Please be patient with me so, my english is very very very poor ;)





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