that stuff shouldn't be a problem, i found a major speed decrease when i
run X in 32 bit. try running X in 16..

maybe the GL driver could have a color depth option? that way the speed
decrease of 32 bit would only be there for > 16bit games (of which there
arent many.)
-marc


On  0, sam <[EMAIL PROTECTED]> wrote:
> if it's useful to anyone, i do believe i've solved by hard lockups (with looping 
>sound) when using xmame.xgl.  or at least, i replaced my ancient ecs motherboard and 
>the problems went away (so far).
> 
> however, having that out of the way, i've been trying to tweak xmame.xgl and 
>wondered if anyone had anyideas.
> 
> i have an athlon 800 mhz and a geforce mx 420.
> 
> as, an example, i get 60/60 framerate when i run marvel super heroes vs. street 
>fighter with xmame.x11 but a frameskip of one or two when i run xmame.xgl.
> 
> i've tried a bunch of stuff, like using the agpart driver, latest nvidia drivers, 
>latest GLU libs, and probably other things. 
> 
> i'm running with -noglaa
> 
> if anyone has any other ideas that would be great, or if someone would just tell me 
>that i should expect overhead with xmame.xgl.
> 
> the only specific question i have is this: when it loads Glmame, the following 
>message prints:
> 
> GLINFO: cannot access GLX librarly libglx.so directly...
> 
> then the other libraries sucesfully load.
> 
> is that normal? or should i be doing something else.

-- 

-marc
v1.2a r TW 0/0/ FD 1- 0 Animals 3 0 10.3% <19oct99>

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