yeah, i have it at 16 bit. sorry, i forgot to mention that.
----- Original Message ----- From: "Marc Reichman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 09, 2002 11:45 PM Subject: Re: [Xmame] more xmame.xgl questions > that stuff shouldn't be a problem, i found a major speed decrease when i > run X in 32 bit. try running X in 16.. > > maybe the GL driver could have a color depth option? that way the speed > decrease of 32 bit would only be there for > 16bit games (of which there > arent many.) > -marc > > > On 0, sam <[EMAIL PROTECTED]> wrote: > > if it's useful to anyone, i do believe i've solved by hard lockups (with looping sound) when using xmame.xgl. or at least, i replaced my ancient ecs motherboard and the problems went away (so far). > > > > however, having that out of the way, i've been trying to tweak xmame.xgl and wondered if anyone had anyideas. > > > > i have an athlon 800 mhz and a geforce mx 420. > > > > as, an example, i get 60/60 framerate when i run marvel super heroes vs. street fighter with xmame.x11 but a frameskip of one or two when i run xmame.xgl. > > > > i've tried a bunch of stuff, like using the agpart driver, latest nvidia drivers, latest GLU libs, and probably other things. > > > > i'm running with -noglaa > > > > if anyone has any other ideas that would be great, or if someone would just tell me that i should expect overhead with xmame.xgl. > > > > the only specific question i have is this: when it loads Glmame, the following message prints: > > > > GLINFO: cannot access GLX librarly libglx.so directly... > > > > then the other libraries sucesfully load. > > > > is that normal? or should i be doing something else. > > -- > > -marc > v1.2a r TW 0/0/ FD 1- 0 Animals 3 0 10.3% <19oct99> > > _______________________________________________ > Xmame mailing list > [EMAIL PROTECTED] > http://toybox.twisted.org.uk/mailman/listinfo/xmame _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
