On Fri, Aug 22, 2003 at 08:45:49PM -0400, Jason Ferrara wrote: > I'm having a couple of problems with xmame 0.72. > > The first has to do with artwork. It seems for games where there are > multiple versions, the > artwork only works correctly with one of the versions. > > A couple of examples: > > astdelux works fine, and the background artwork shows up correctly. But > if I try to run > astdelu1 with artwork enabled, xmame seg faults. Without artwork > enabled, both > games run fine. > > bzone works fine, and the artwork shows up correctly. bzone2, although > it runs, and the screen > is shrunk to the correct size to allow room for the border artwork, > doesn't actually show the artwork. The > borders are just black.
This may be a known core problem. I'll check it out in GDB when I get a chance, though. > The second problem is with using an analog joystick. I posted about it > once before, but I didn't get any answers, so I'll try once more. > > I have a steering wheel control I'd like to use with spyhunt. Axis 0 is > the steering wheel, > and axis 1 is the pedal. The problem is that while spyhunt uses axis 0 > for the wheel, > it wants the pedal connected to axis 2. Are there settings to remap > which analog joystick axis > goes to which control? If not, could someone point me to the right > place in the code > where the axis to control mapping is done? I'm afraid I know very little about the analog controls. Is there a possibility that the <TAB> menu has some setting that will do what you want? _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
