On Fri, Aug 22, 2003 at 08:45:49PM -0400, Jason Ferrara wrote:
> I'm having a couple of problems with xmame 0.72.
> 
> The first has to do with artwork. It seems for games where there are 
> multiple versions, the
> artwork only works correctly with one of the versions.
> 
> A couple of examples:
> 
> astdelux works fine, and the background artwork shows up correctly. But 
> if I try to run
> astdelu1 with artwork enabled, xmame seg faults. Without artwork 
> enabled, both
> games run fine.
> 
> bzone  works fine, and the artwork shows up correctly. bzone2, although 
> it runs, and the screen
> is shrunk to the correct size to allow room for the border artwork, 
> doesn't actually show the artwork. The
> borders are just black.

This may be a known core problem.  I'll check it out in GDB when I get a 
chance, though.

> The second problem is with using an analog joystick. I posted about it
> once before, but I didn't get any answers, so I'll try once more.
> 
> I have a steering wheel control I'd like to use with spyhunt. Axis 0 is 
> the steering wheel,
> and axis 1 is the pedal. The problem is that while spyhunt uses axis 0 
> for the wheel,
> it wants the pedal connected to axis 2. Are there settings to remap 
> which analog joystick axis
> goes to which control? If not, could someone point me to the right 
> place in the code
> where the axis to control mapping is done?

I'm afraid I know very little about the analog controls.  Is there a 
possibility that the <TAB> menu has some setting that will do what you 
want?


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