I'm pretty unfamiliar with OpenGL programming.  I have an idea for an
xfree module that I suspect would not be too hard to implement, but I
wanted to get some other opinions on it.  What I'd like to do is create
a module called perhaps ogl-xv or glx-xv that would provide a generic
Xv adapter on the front end and on the back end would implement it
using openGL calls to basically create an RGB or YUV texture to render
the video to.  this would have the advantage of acceleration on cards
with accelerated 3D, and would provide generic Xv support to cards
lacking an overlay engine by using SW mesa, and it could provide for
more than one Xv adapter, so you could theoretically have more than one
Xv at a time.


Alex

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