On Mon, 2002-09-30 at 22:14, Alex Deucher wrote: > I'm pretty unfamiliar with OpenGL programming. I have an idea for an > xfree module that I suspect would not be too hard to implement, but I > wanted to get some other opinions on it. What I'd like to do is create > a module called perhaps ogl-xv or glx-xv that would provide a generic > Xv adapter on the front end and on the back end would implement it > using openGL calls to basically create an RGB or YUV texture to render > the video to.
One problem I see is that the X server currently can't use 3D acceleration with the DRI; that would also be a way to achieve accelerated indirect rendering, so it would definitely be a worthwhile project though. > this would have the advantage of acceleration on cards with accelerated > 3D, and would provide generic Xv support to cards lacking an overlay > engine by using SW mesa, But that might be slower than not using Xv at all. > and it could provide for more than one Xv adapter, so you could > theoretically have more than one Xv at a time. That would certainly be nice, although one adapter seems to be enough usually. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert