The directX layer automatically resizes the texture to the maximum the hardware will allow.
Raphael On Mon, 2002-10-07 at 16:31, Ti Leggett wrote: > There seems to be a 512x512 OpenGL texture size limit for ATI 7500 > Mobility. There's a game I'm helping test and it uses textures over > 1024x1024 and they work on a regular ATI 7500 but don't on a 7500 > Mobility. 512x512 textures do work though. Any ideas why this is? It's > not a hardware limitation because the same game runs fine @ 1024x1024 > textures under windows. Thanks! > > -- > Ti Leggett <[EMAIL PROTECTED]> > > _______________________________________________ > Xpert mailing list > [EMAIL PROTECTED] > http://XFree86.Org/mailman/listinfo/xpert -- Raphael Jacquot <[EMAIL PROTECTED]> _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert