The directX layer automatically resizes the texture to the maximum the
hardware will allow.

Raphael

On Mon, 2002-10-07 at 16:31, Ti Leggett wrote:
> There seems to be a 512x512 OpenGL texture size limit for ATI 7500
> Mobility. There's a game I'm helping test and it uses textures over
> 1024x1024 and they work on a regular ATI 7500 but don't on a 7500
> Mobility. 512x512 textures do work though. Any ideas why this is? It's
> not a hardware limitation because the same game runs fine @ 1024x1024
> textures under windows. Thanks!
> 
> -- 
> Ti Leggett <[EMAIL PROTECTED]>
> 
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Raphael Jacquot <[EMAIL PROTECTED]>
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