Ti Leggett wrote:
> There seems to be a 512x512 OpenGL texture size limit for ATI 7500
> Mobility. There's a game I'm helping test and it uses textures over
> 1024x1024 and they work on a regular ATI 7500 but don't on a 7500
> Mobility. 512x512 textures do work though. Any ideas why this is? It's
> not a hardware limitation because the same game runs fine @ 1024x1024
> textures under windows. Thanks!

The maximum texture size is scaled down according to how much memory you have.

There are games out there (quake 2, iirc) that don't behave correctly without 
this.  It may be a behaviour that's outlived it's usefulness however -- it's 
not required by the GL spec at all.

Keith

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