> Distant links have (I think) no computation penalty unless you enable > them: haveDistantTransient in PersistentSAPCollider (which only means it > will not delete distant contacs) and by using > InteractinSphere2*4DistantSpheresContactGeometry at the same time. > > No need to use InteractinSphere2*4DistantSpheresContactGeometry. The usual "non-distant" version : InteractinSphere2*4SpheresContactGeometry will work perfectly since (cpp line 41) :
if (penetrationDepth>0 || c->isReal){ .... return true;} All features that were previously coded in the "distant" versions of classes are now implemented in the standard classes, so we should remove all classes with "distant" in the name soon. The last step will be to remove persistent links... > Good that there is discussion about that, it needs to be clarified. > > Indeed. I'm thinking about a short text to summarize creation/deletion of interraction in collider/interactionGeometryEngine/contactLaw. > I created page http://yade.wikia.com/wiki/Sanitizing_Contact_Logic, > please express your opinions there (everybody) and sign it with ~~~~ > (will be replaced by username and date) > > Perfect! Bruno > Regards, Vaclav > _______________________________________________ > yade-dev mailing list > yade-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/yade-dev > > -- _______________ Chareyre Bruno Maitre de conference Institut National Polytechnique de Grenoble Laboratoire 3S (Soils Solids Structures) - bureau E145 BP 53 - 38041, Grenoble cedex 9 - France Tél : 33 4 56 52 86 21 Fax : 33 4 76 82 70 43 ________________ _______________________________________________ yade-dev mailing list yade-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/yade-dev