>> isReal is not clear at all and I had to read sources (at all the places
>> where it is used) to get to know what it means. isReal for distant
>> contact is false, but the contact is not "unreal" nonetheless. (yes,
>> isNew is OK)
>>   
>>     
> Huh?!!! Sure of that?
> isReal for distant contacts should be true since only the contact law 
> will set it false.
>   
Sorry, perhaps I am mistaken here.

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