>Once the potential interactions are determined (so a lot of couple of bodies which will surely not interact are disregarded) it is investigated if the bodies are really in contact or not (see flag isReal later), thanks to InteractionGeometryMetaEngine.
>After that, the physical properties of the interactions, which will be used to compute contact forces (rigidities...) are set by InteractionPhysicsMetaEngine which uses classes containing the parameters of bodies and classes describing how to compute interactions properties from bodies properties (names finishing by ...RelationsShips). On the contrary. The first is InteractionPhysics (unique for each pair of bodies, calculated at detecting potential contact), then InteractionGeometry (calculated for the real contacts)... Best regards, Sergei D. _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
