Hi, thank you for your advises. It seems to be working. I just forgot to declare it in the library dependency within the sconscript file corrresponding to my newpreprocessor file. I'll have a look at the new topic right now. Thanks again, Ben
Bruno Chareyre wrote: > Agreed. First, check that your files are really compiled (you should see > a newEngine.so in install dirs). If they are not, it is probably due to > a missing declaration in SConscript files (those files define what needs > to be compiled and the dependencies between classes). > Just copy/paste/rename the GravityEngine section in dem/Sconscript (or > common/SConscript, not sure). > > IIRC, the preprocessor will not appear in the interface if one of the > plugin (the library corresponding to your new class) is not found. I > think this will happen as soon as you declare the missing class in your > code, it doesn't matter if you use it or not. > Don't you get any compilation errors? warnings when you start Yade? > > If I understand correctly, you will need to play with distant > interactions (without contact), which means you could be interested by > the current discussion on this topic here : > http://yade.wikia.com/wiki/Sanitizing_Contact_Logic. > > Bruno > > > > Jerome Duriez a écrit : > >> I think that's typically because you didn't modify the § concerning the >> preprocessor file in the "Sconscript". You have also to modify it by >> adding a line with the name of your new engine. >> >> Jerome >> >> Benjamin Fragneaud a écrit : >> >> >>> Hi everybody, >>> I'm trying to create an Engine that aplly Electrostatic force to a sphere. >>> I´d like to allow displacement of bodies depending on the charge and >>> the electrical potential. >>> Perhaps I should precise that I´m quiet new to Yade and C++ programmation. >>> >>> To do so, I decided to inspire myself with an already written >>> preprocesor: "funnel", which has been modified in order to generate a >>> random cloud of spheres in a closed box. >>> At this step every thing is working as I want to. >>> >>> * Creation of a new stand alone Engine: >>> As well as I did before, I used an already written engine and modified >>> it. But here is the problem. >>> - I copy paste the GravityEngine. >>> - rename it, rename the functions within and shrd_ptr, >>> - I also rename the .hpp file >>> - add it in the corresponding scons file >>> It compiled well (no error) and was added to the libnewengine.so. >>> >>> In esance it should do exactly the same thing than the GravityEngine >>> but with a different name. >>> >>> Nevertheless, when I try to use it within my new preprocessor, it >>> doesn´t appear anymore in the preprocessor generator list (yade >>> graphique interface). >>> >>> Moreover, If I just declare it in the list of classes used withtout >>> using it (like declaring something that you don´t use), the >>> preprocessor also don´t appear in the preprocessor list... >>> Is anybody has any idea about what is wrong. >>> Thanks for your help, >>> Best, >>> Ben >>> >>> >>> _______________________________________________ >>> Yade-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/yade-users >>> >>> >>> >>> >> _______________________________________________ >> Yade-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/yade-users >> >> >> > > > _______________________________________________ Yade-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-users
