>> I don't really understand the problem. Can't you just set p->velocity = >> 0 somwhere in the code >> > > No, because a integrator will set back the old value. > Currently, the veloctiy can not be changed outside integrator. > You could make the vector<Vector3r> LeapFrogPositionIntegrator::prevVelocities public, then you could change it from anywhere: reset prevVelocities for particles in question and set velocity of the particle itself to zero as well.
How and where do you load these particles? If you load/save simulation, prevVelocities will be empty and the problem doesn't arise. Vaclav _______________________________________________ Yade-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-users
