Sounds interesting Jon. I am not sure how many of the kids we will be
working with would get into programming the SPUs in assembler, but I learned
early on to never assume someone can NOT do something.

Keep me informed!

Gary

On 11/30/06, Jonathan Bartlett <[EMAIL PROTECTED]> wrote:


 I will be sad if we can not get at all the amazing hardware. I want to
see what I can do for now.

   You can certainly get at the SPUs, which are definitely amazing
hardware.  I don't think the PS3 will be usable for Linux gaming anytime
soon (unless someone ports Mesa to the SPUs), but I do think that it is
already very usable for scientific programming and other number crunching.
Even rendering, too, just not rendering to a display.  Actually, I think
that if someone modified the program in the right way, the PS3 would make an
AWESOME asterisk box.

Basically, if you schedule it right, you can do four floating-point
operation each clock cycle on each SPU.

I'm starting a series on programming the SPUs in assembly language pretty
soon, and you'll be able to see exactly what it's capable of.  In fact, if
anyone is willing to make helpful suggestions, I'd be willing to show them
to a few people early on.

Jon
--

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