Sounds interesting Jon. I am not sure how many of the kids we will be working with would get into programming the SPUs in assembler, but I learned early on to never assume someone can NOT do something.
Keep me informed! Gary On 11/30/06, Jonathan Bartlett <[EMAIL PROTECTED]> wrote:
I will be sad if we can not get at all the amazing hardware. I want to see what I can do for now. You can certainly get at the SPUs, which are definitely amazing hardware. I don't think the PS3 will be usable for Linux gaming anytime soon (unless someone ports Mesa to the SPUs), but I do think that it is already very usable for scientific programming and other number crunching. Even rendering, too, just not rendering to a display. Actually, I think that if someone modified the program in the right way, the PS3 would make an AWESOME asterisk box. Basically, if you schedule it right, you can do four floating-point operation each clock cycle on each SPU. I'm starting a series on programming the SPUs in assembly language pretty soon, and you'll be able to see exactly what it's capable of. In fact, if anyone is willing to make helpful suggestions, I'd be willing to show them to a few people early on. Jon -- _______________________________________________ yellowdog-general mailing list [email protected] http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general HINT: to Google archives, try '<keywords> site:terrasoftsolutions.com'
_______________________________________________ yellowdog-general mailing list [email protected] http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general HINT: to Google archives, try '<keywords> site:terrasoftsolutions.com'
