Suppose people did get a project together to port Open GL to compute its
pixels and vertices on the 6 available SPE's...  
Does anyone know enough about graphics cards to know how fast this would
result.  I think the SPE's would be suitable for this sort of work, but
how would this stack up against a GPU?   Whether or not it would be
worth starting such a project would depend on what sort of results could
potentially be obtained.

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