The BUILDDIR is defined as configurable under Yocto...
I set this up as per the Yocto docs based on the "MACHINE' I am building, I do 
not believe this is the issue. 

There is no issue when building the standard SDK... 

I am looking for the proper variable settings for COREBASE, COREBASE_FILES, and 
OE_INIT_ENV_SCRIPT variables required by eSDK when working with
a different environment setup script not located in the COREBASE (i.e. poky) 
directory...

Thanks,
Steve

-----Original Message-----
From: yocto@lists.yoctoproject.org [mailto:yocto@lists.yoctoproject.org] On 
Behalf Of Richard Purdie
Sent: Monday, July 20, 2020 11:31 AM
To: Monsees, Steven C (US) <steven.mons...@baesystems.com>; 
yocto@lists.yoctoproject.org
Subject: Re: [yocto] Adjusting Extensible SDK for build setup

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On Mon, 2020-07-20 at 15:06 +0000, Monsees, Steven C (US) wrote:
>  
> I am fairly new to the Yocto SDK build process, and am looking to 
> create an extensible SDK for one of our platforms.
>  
> I am currently working with Rocko 2.4.1, in conjunction with uninative 
> release 1.9…
>  
> My current build system setup does not follow the standard 
> configuration, I use a different environment setup script other than 
> “oe-init-build-env”.
>  
> My environment setup script “setup-build-env” is also not located in 
> the  ${COREBASE}, i.e. the “poky” directory, but rather at 
> “${COREBASE}/../meta-bae/meta-limws”, the meta-limws level has 
> multiple architecture sub levels (each an independent build), I am 
> only looking to build an SDK for one of these architectures. Each 
> architecture’s  bblayers.conf provides the appropriate layers…
>  
> My build directory is expected to reside here:
>   “${COREBASE}/../meta-bae/meta-limws/builds, and there are multiple 
> architecture builds under this directory

I think the build directory expectation isn't going to work with the eSDK.

The eSDK is really designed against one configuration and the build directory 
becomes that specific SDK. You therefore can't require some sub directory of 
the eSDK become the build directory as that isn't how its designed to operate.

Cheers,

Richard

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