On Wed, 1 Nov 2023 at 15:18, <adrian.freiho...@gmail.com> wrote:
> We are currently experimenting with replacing the eSDK installer with
> the bitbake build environment for our users. Part of this
> transformation is, of course, the shared sstate-cache, for which this
> discussion seems quite relevant. The workflow we are aiming for is as
> follows:
>
>    1. Setup the layers and build config (out of scope here)
>    2. Download the sstate for a particular recipe (usually an image
>       recipe).

I'm not sure I understand the case for downloading the complete set of
cache objects up front. What's wrong with 'lazy' downloading, e.g.
only when the objects are actually needed in a build?

Even then, does --setscene-only do just that, or am I completely confused?

Alex
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