On 13 Dec 2012, at 22:50, Chris Tapp wrote:

> 
> On 13 Dec 2012, at 22:38, Ross Burton wrote:
> 
>> On Thursday, 13 December 2012 at 22:22, Chris Tapp wrote:
>>> Good catch. This shows there is no video/x-surface decoder available. Off 
>>> to find which plugin I need...
>>> 
>>> I should have thought of trying that. Thanks! I'll have to find out why my 
>>> gstreamer error handler isn't spotting the problem!
>> Yeah… that's a bug I meant to fix in danny-next but failed.  Install 
>> gst-plugins-xvimagesink (or something like that, not at my work machines 
>> right now).
> 
> Thanks, I'll give that a try.

Unfortunately, adding xvimagesink hasn't helped. I also still don't really 
understand why webm and flv work ok.

>>>> It's possible that you've got some horrible GLES/VA interaction, 
>>>> specifically the download from VA-land to however you're getting the video 
>>>> into the textures. Speaking of which, how are you getting from frames to 
>>>> textures?
>>> I'm using appsink to give me access to the raw pixel data which I then 
>>> glTexSubImage into a texture. I'm using appsink as I've got legacy code 
>>> that uses it for an SDL app. I may try and switch to gstreamer GL plugin 
>>> support when I find the best option ;-)
>> 
>> There'll be a better way - gstreamer-gl is worth a look at if you can assume 
>> VAAPI you should be able to construct a fairly efficient vaapi-gl pipeline 
>> (with gstreamer 1.0 I believe you'll be able to get zero-copy)
> 
> I had a quick scan of that the other day and thought it looked like it would 
> be worth a try. I'm hoping to be able to stick with the DN2800MT board for a 
> while, so VAAPI will be available. Zero-copy would be really nice :-)
> 
>> Ross  
>> 
>> 
> 
> Chris Tapp
> 
> opensou...@keylevel.com
> www.keylevel.com
> 
> 
> 
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Chris Tapp

opensou...@keylevel.com
www.keylevel.com



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