Real world synthesizers always come with presets, and those presets are usually the most awful sounds you'll ever hear coming out of a keyboard. They're overdone and geared toward a mainstream audience of bells and whistles. Good artists don't use these presets but harness their gear back down to something real and pure-- and most importantly, their own. A lot of these are those deep sounds everyone here knows and loves.

In a computer it is the same thing, there are a lot of elements that are geared to that same mainstream audience, as well as all of those garbage loop and prefab rhythm programs/plug-ins, and you have to get past that just like with real world synths and make your own sounds. You have to make them your own. A good artist will synth and tweak every sound in their production themselves and have total control.... from the synth pads, to the bass, to the percussion. Classic 808 and 909 sounds are nice, but if everyone still only used those sounds in their songs the music would be dead in its tracks.... (Are guitar bands still making Hair Metal?) The music had to mature and evolve... A good artist can make their computer sound deep, rich, and 'loose' if they want to, but they have to know their tool well enough to make it a reality.

Forget your 808 and 909... make your *own* sounds, the way *you* envision them.

I use a mastering filter on almost every individual sound or part that I have running in the mix. The beauty of the computer is that the synth itself isn't the only part of sound production... like in Live, you can drag whatever filter you want and apply it to a part-- in essence you are building your own extension of the synthesizer to your own specification in each separate part. Some parts I could have 8-10 filters going at once, and others none at all. They are simply extensions of the filters we have always had *inside* of the synthesizer but tailored to the synthesizer *we* want to build-- and the beauty is the ability to make it unique to every sound---*for* that sound. Almost every sound or part I have in the music I create is absolutely nothing like the original sound coming out of the base synth itself--sometimes completely unrecognizable... it is the filters I apply after it that truly lets me mold and shape them. This was not 'gear-head' nonsense that I planned and researched ahead to figure out. It was all in moments of inspiration while learning a new tool and it felt completely natural. It was fresh and exciting for me-- "oh, I can do *this* now!"... and everything came together. There were no presets. No loops. Nothing created by anyone else but me. I just had even more control.

Someone will chime in and say, "See, you overproduce in the computer", but every real world analog synthesizer (subtractive synthesis) has its own filters inside that you have to utilize to control and build the sound from the base operator square, triangle, sine waves. To not use those filters in the real world synths you would be forced to make music with nothing but pure blips and tones. To say using post-synth filters in the computer is over-production is to say you would have to strip all of the internal filters out of your real world synths as well and make music with nothing but those pure basic tones to 'keep it real'.

The artist has full control over a warm or crispy mix if they choose. Personally, I like the clarity you can mold in the computer but still like a thick low-end... on the same token I want to be able to put my cd in my car stereo without having to turn down the bass. Some of that BC/CR stuff I have to jack the bass way down just to be able to jack the rest of the volume up.

All of this, of course, is my personal preference.

At 11:12 AM 9/3/2006, you wrote:

certain plugins go a long way toward warming and fattening up music - but if whatever it's affecting just isn't there in the first place, it's not going to be the same. in recorded sound, the most important element is the source, followed by the initial capturing of that source, and then by whatever you do to it afterward, and finally in the playback. there are some people who turn this on its ear, warping the most incredible things out of something very mundane. but they still started with the original characteristics, which in turn affected the building blocks of their sound.

again, having said this, i enjoy some music made on laptops very much, some of it even doing a decent replicating job i sort of spoke against. whatever works.




d.
(seeing if one section of my long reply at a time gets through)

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