Agreed. I think it's also a bug that we have a significant difference of 
behavior interpreted vs. compiled. 

> On Mar 3, 2017, at 10:59 AM, John DeSoi via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Bug in my opinion that 4D shows any error dialog while the error handler is 
> active. This is a huge problem for execution on 4D Server or a web server. 
> And if it happens in front of a user they can just hit abort and you have no 
> way to know about the problem unless they complain about it.
> 
> 
> John DeSoi, Ph.D.
> 
> 
>> On Mar 3, 2017, at 9:06 AM, Jeffrey Kain via 4D_Tech <4d_tech@lists.4d.com> 
>> wrote:
>> 
>> In compiled mode, the error handler catches an Error value of -1, and then 
>> 4D throws a runtime error dialog on the screen for JSON Parse ("Attempting 
>> to retype by using a pointer.") even though an ON ERR CALL is still in 
>> effect.

**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**********************************************************************

Reply via email to