Agreed. I think it's also a bug that we have a significant difference of behavior interpreted vs. compiled.
> On Mar 3, 2017, at 10:59 AM, John DeSoi via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > Bug in my opinion that 4D shows any error dialog while the error handler is > active. This is a huge problem for execution on 4D Server or a web server. > And if it happens in front of a user they can just hit abort and you have no > way to know about the problem unless they complain about it. > > > John DeSoi, Ph.D. > > >> On Mar 3, 2017, at 9:06 AM, Jeffrey Kain via 4D_Tech <4d_tech@lists.4d.com> >> wrote: >> >> In compiled mode, the error handler catches an Error value of -1, and then >> 4D throws a runtime error dialog on the screen for JSON Parse ("Attempting >> to retype by using a pointer.") even though an ON ERR CALL is still in >> effect. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************