Well, I thought I was talking about workers in general, but that was under the 
assumption that all processes have some kind of execution cycle. Are you saying 
that a non-UI process (ex. pre-emptive thread) won’t have an execution cycle?

In either case, the only place I can think of where this might matter is in a 
worker process that has UI in it, so yes, CALL FORM is where the rubber meets 
the road here. I was trying to be more exact, but maybe assumed too much?

--
Cannon.Smith
Synergy Farm Solutions Inc.
Hill Spring, AB Canada
403-626-3236
<can...@synergyfarmsolutions.com>
<www.synergyfarmsolutions.com>


> On May 4, 2017, at 1:46 PM, Tim Nevels via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> I think you are talking about using CALL FORM and not about workers in 
> general. In the past if you did CALL FORM 10 times to the same form, it would 
> do a redraw after each CALL FORM and thus could cause some flickering. Now 
> when a windows starts dealing with a CALL FORM it handles all the CALL FORMs 
> and then at the end it does a screen redraw. 

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