sorry, meant to send this directly to John! Alan On Wed, Oct 11, 2017 at 11:09 PM, Alan Tilson <alantil...@gmail.com> wrote:
> Hey John, > How did you end up in Hawaii? > Alan > > On Wed, Oct 4, 2017 at 10:02 PM, John Baughman via 4D_Tech < > 4d_tech@lists.4d.com> wrote: > >> I am going to chime in here with a recent real world experience. >> >> A while back I posted to the NUG a problem that I was having with >> external data storage using custom mode. When the data was updated and >> properly saved to the external data folder, the field continued to display >> the old version of the data until the server or standalone 4D was >> restarted. This was a show stopper for me upgrading a client to v16. >> >> I called tech support and after uploading a sample db demonstrating the >> problem was told that it was in fact a bug and a bug case was opened for >> it. This bug existed in 16.1 and R4 beta. >> >> I then called Tracy, my sales rep, and asked her to expedite the bug. >> >> A couple of weeks ago I received a message from 4D TS saying the bug was >> fixed in the latest nightly build of 16.1. I confirmed the fix, but noted >> that it was still broken in R4 beta. TS acknowledged this and said that the >> fix would not show up in the R releases until R5. >> >> 16.2 was released and as expected no bug. >> >> Today R4 was released and voila the bug has been fixed. >> >> Now in the context of this thread, this appears to be an anomaly? It does >> say to me that 4D does heavily prioritize the bugs in their bug list. For >> example, you might have noticed that in 16.2 the issue with the Design >> Environment not remembering the open windows from the last session has been >> fixed. Not so in R4. Interesting, yes? >> >> For me personally, I am not one to complain. I may be naive, but I trust >> that the folks working on 4D are doing the best they can. Sure there could >> be improvements, but I am one to live with what I got and be patient for >> what is yet to come. >> >> I understand the frustrations, but that is my 2 cents worth. >> >> John >> >> >> >> >> >> > On Oct 4, 2017, at 7:21 AM, David Adams via 4D_Tech < >> 4d_tech@lists.4d.com> wrote: >> > >> >> If you have a bug that you really want fixes: you need to work with >> Tech >> > Support. If you don’t: then it’s just wishful thinking. >> > >> > I have done this. It's a bug that 4D should care about *way* more than >> me. >> > It crashes the server. Easily Submitted to tech support with a demo >> > database, etc. >> > >> > It is NOT MY FAULT that 4D doesn't fix properly reported bugs. It is NOT >> > OUR FAULT. It is their fault. >> > >> > I'm getting tired of hearing from people that someone bugs aren't being >> > fixed because we're somehow mysteriously doing it wrong. I also >> appreciate >> > that I'm one of the very people that spit out that line over, and over >> > again down the years on this list. >> > >> > Here's a list of positions that I can no longer accept on face value: >> > >> > "We aren't documenting that because it might change." >> > This is silly in the extreme. Every piece of software might change, >> lots of >> > them say "This might change in a future version." Even 4D says this >> clearly >> > in their docs. So when you hear that line, it's an excuse for something >> > else - who knows what. >> > >> > "It isn't Tech Support's job to report bugs." >> > Of course it is. >> > >> > "You have to <<insert multiple steps here>> to get you bug fixed." >> > 1. It's not my bug, it's THEIR bug. They're not doing me a favor. >> > 2. Jumping through the hoops makes no particular impact that I can see. >> > >> > "Feature requests should be submitted through the appropriate section of >> > the forums where there is open voting." >> > True. Does this get feature requests implemented? Not as far as I can >> tell. >> > (Well, I did see one - but it was from Rob and he's got a special >> > relationship with 4D.) My cynical interpretation is that the feature >> > request forum exists to stop people complaining about missing features. >> > >> > Your mileage may vary. >> > ********************************************************************** >> > 4D Internet Users Group (4D iNUG) >> > FAQ: http://lists.4d.com/faqnug.html >> > Archive: http://lists.4d.com/archives.html >> > Options: http://lists.4d.com/mailman/options/4d_tech >> > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >> > ********************************************************************** >> >> John Baughman >> Kailua, Hawaii >> (808) 262-0328 >> john...@hawaii.rr.com >> >> >> >> >> >> ********************************************************************** >> 4D Internet Users Group (4D iNUG) >> FAQ: http://lists.4d.com/faqnug.html >> Archive: http://lists.4d.com/archives.html >> Options: http://lists.4d.com/mailman/options/4d_tech >> Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >> ********************************************************************** >> > > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************