On Friday, March 30, 2012 10:17:15 Marco Martin wrote:
> On Friday 30 March 2012, Aaron J. Seigo wrote:
> > the buttons in the title do work, indeed... i wonder if they make more
> > sense on the same side of the dialog together, but that's something i can
> > experiment with easily enough on my own, though if we do buttons up there
> > we need to get some agreed on UI standard for it.
> 
> i think if there are two and on opposite sides looks more balanced and thumb
> friendly

yes, for two buttons .. i'm just wondering if that translates to other dialogs 
which may have more or fewer buttons and which should be consistent with these 
dialogs.

> > and then if we move to the "tap outside to close without saving" as per
> > Sebas' suggestion we get down to one button anyways and that's all a moot
> > point.
> 
> that is already done, this is another old topic do we need a close button in
> every dialog because is discoverable or try not having them that is not
> obvious, but becomes easy once trained

i like the the idea of less buttons. 

however, if we do want to keep the "close" button and if we put buttons int he 
title bar, it could be drawn exactly as we do the "close" button on plasmoids. 

> would basically look like a tooltip?

basically, yes, but with a "pointer" pointing to the element in question. bad 
ascci art

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> in this case could be tap over to dimiss if cover something the user doesn't
> want

yes, that would work ...

-- 
Aaron J. Seigo

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