my 5 zlotys worth:
the big danger now comes in DTP/web authoring and in 3D. In 2005
Adobe and Macromedia converged, so the standardisation of 2D bitmap,
vector and webweaving tools is aided by weeding out products like
GoLive and Freehand. meanwhile AutoDesk, dominant suppliers of
CADCAM, also in 2005 bought up Maya and 3D Max, plus the Discrete
suite. 3D hasn't ever had a normative, one-stop solution: this begins
to look like it. In both instances, tho there are FLOSS alternatives
to each package, the killer is the workflow management. (see in this
instance also Apple's Final Cut studio latest iteration). That's what
FLOWSS doesn't offer, even in the rare instances where packages have
related interfaces,
that would be the big task, but at a guess that's where corporate
authorship has the upper hand: standardisation of interfaces, tools
and workflows, a standardisation most of us would otherwise find
oppressive but which, like the QWERTY board, succeeds because its
tough enough learning pone interface, and most of us are too lazy to
lerarn another
???
s
PS thanks adam for the audacity manual -- very useful!!
s
On 26/07/2007, at 9:07 AM, [EMAIL PROTECTED] wrote:
This whole conversation was really interesting. Here in the Digital
Media Design program at VUW we encourage students to learn how to
research and teach themselves what they need create projects in
response to design briefs. We give them starting points to begin their
inquires. We don't require students to purchase particular software
in order to complete a degree(I doubt that architecture students are
required to buy super expensive CAD
programs for their degree). When the program was started the Design
School bought some Max licenses, we have people here that know and use
it so it seems like a logical starting point for student projects.
That being said, whenever possible we have open source alternatives
for the majority of the commercial software on the lab computers.
I had explored PD in 2003 mainly through my graduate studies at ITP.
Hans Steiner was there at the same time and was doing some really
great haptic work with it. He continues to be very involved in the PD
development community. At that time the video capabilities were not
fantastic, but it has come a long way. I obtained the latest release
of PD-extended and it seems much better for creating visual based
work. One of the issues with PD is that it can require a bit more
"under the hood" tweaking to get it going in different configurations.
As students develop and explore on their own they can engage it on
that level, but going down that rabbit hole for students with varying
levels of
computer background can hinder creativity(in some cases).
This paper is less about particular software than it is about
problem solving,
interaction design, and creating compelling performance and user based
interactions. We use a variety of tools to achieve those goals and
Max/MSP/jitter happens to be one of them. I'm really glad to have been
re-introduced to PD as a viable option for visual
design.
thanks,
Morgan
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