This whole conversation was really interesting. Here in the Digital  
Media Design program at VUW we encourage students to learn how to  
research and teach themselves what they need create projects in  
response to design briefs. We give them starting points to begin their  
inquires. We  don't require students to purchase particular software  
in order to complete a degree(I doubt that architecture students are  
required to buy super expensive CAD
programs for their degree). When the program was started the Design  
School bought some Max licenses, we have people here that know and use  
it so it seems like a logical starting point for student projects.  
That being said, whenever possible we have open source alternatives  
for the majority of the commercial software on the lab computers.

I had explored PD in 2003 mainly through my graduate studies at ITP.  
Hans Steiner was there at the same time and was doing some really  
great haptic work with it. He continues to be very involved in the PD  
development community. At that time the video capabilities were not  
fantastic, but it has come a long way. I obtained the latest release  
of PD-extended and it seems much better for creating visual based  
work. One of the issues with PD is that it can require a bit more  
"under the hood" tweaking to get it going in different configurations.  
As students develop and explore on their own they can engage it on  
that level, but going down that rabbit hole for students with varying  
levels of
computer background can hinder creativity(in some cases).

This paper is less about particular software than it is about problem solving,
interaction design, and creating compelling performance and user based  
interactions. We use a variety of tools to achieve those goals and  
Max/MSP/jitter happens to be one of them. I'm really glad to have been  
re-introduced to PD as a viable option for visual
design.

thanks,
Morgan

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