On Sun, Jan 10, 2010 at 5:41 PM, Kai Sterker <kai.ster...@gmail.com> wrote:

> Furthermore, the list of available schedule scripts for characters
> gets now populated. There's a lot more planned around this, so it'll
> be a while before it's actually possible to set/change the schedule.

Spent a few hours each day on this and so far got:

* Can find out if a script is a valid schedule without actually
instantiating it.
* Can figure out the (names) of additional schedule constructor arguments.

Still to do:

* Dynamically show input fields for each constructor arg, depending on
selected schedule.
* Assign selected schedule with given argument values to character.

Hope to have stuff done by the weekend.

Kai


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