On Fri, Jan 15, 2010 at 7:28 PM, Kai Sterker <kai.ster...@gmail.com> wrote:

> There are some more oddities I noticed while testing, so work on
> mapedit is not finished yet. Also want to implement editing the
> properties of an already placed object.

More stuff fixed:
* Copying a named entity no longer changes state of source entity
* Setting schedules with no constructor args no longer causes a segfault

Also, pressing Return or the middle mouse button on a highlighted
object now opens that object's properties. That way, one can change
state, schedule or id. It's also possible to convert anonymous into
named objects. The other direction (named -> anonymous) is not
implemented yet, but I don't think it is really required.

Also wanted to implement the "Center on" button functionality and hunt
down a bug in the automatic name generation code, but neither of those
are must have features for an initial map editor release. So creation
of zones should probably be the next thing to work on instead.


> However, I also need to get back to our greater goal, getting Waste's
> Edge running on the v0.4 engine. Having the editors in a usable state
> is certainly one precondition, but there's more that needs to be done
> yet.

Have update the road map to better reflect the preconditions:
http://adonthell.berlios.de/doc/index.php/Tasks:Road_Map#Current_Objectives

Of course, with those preconditions in place, some more coding is
required, mostly for the user interface. Other tasks specific to the
Waste's Edge conversion are listed also on the road map:
http://adonthell.berlios.de/doc/index.php/Tasks:Road_Map#Dun_Barethsol

I guess I should come up with a list of graphics still in need of
conversion, so that some progress can be made on that area. Also
should finish models for all the gfx that have already been converted.

Kai


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