For a business venture, I liked the article about “anger rooms”:
<http://www.nytimes.com/2016/11/26/business/anger-rooms-a-smashing-new-way-to-relieve-stress.html> http://www.nytimes.com/2016/11/26/business/anger-rooms-a-smashing-new-way-to-relieve-stress.html You rent some warehouse space, obtain a bunch of stuff people can smash, and charge by the hour. I wonder if this is just a post-election fad. It kind of seems timeless. They mention the scene in Office Space. From: Af [mailto:af-boun...@afmug.com] On Behalf Of Josh Reynolds Sent: Sunday, December 4, 2016 11:40 AM To: af@afmug.com Subject: Re: [AFMUG] explain Twitch Fun, fame, and profit. Some of these YouTube streamers bring in over 150k a year in advertising revenue. Most of these are young kids (preteen), some actually teenagers. Twitch streamers can bring in several hundreds of thousands a year in stream donations. My oldest (17/m) doesn't watch traditional TV. He's unfamiliar, largely, with commercials. Sports on TV? No way. He watches Hulu, Netflix, but mainly YouTube/twitch. There's a new eSports bar going up here in KC. I bet they end up with more net profit in the first year than the local Buffalo Wild Wings. Mix of bar w/ pub food, TVs streaming games/championships, and actual PCs/gaming (half-hourly charges). On Dec 4, 2016 10:39 AM, "Ken Hohhof" <af...@kwisp.com <mailto:af...@kwisp.com> > wrote: I was born without the gaming gene, so can someone explain Twitch to me? I have a customer spending a lot of money (now that harvest is over) for a speed tier with 5 Mbps of upstream so he can broadcast. Which I see he does for 12 hours straight. What is the appeal? Fun? Fame? Or profit? Does this bring in advertising money? Enough to make it worthwhile? And how does someone stream their game play for 12 hours straight? Astronaut diapers? Lots of Mountain Dew and Doritos? Or do they get breaks?