Just to put things into perspective, League of Legends is currently the
largest competitive scene. The 2015 championships, which was a multi-day
multi-city bracketed event held in several countries, had over 334 million
viewers (not counting multiple people watching the same stream). The final
numbers on the 2016 event aren't in yet. Colleges are giving out
scholarships for this (no joke).

These events sell out places like the Staples center, and world cup
stadiums. Madison Square Garden may be next year.

On Dec 4, 2016 11:40 AM, "Josh Reynolds" <j...@kyneticwifi.com> wrote:

> Fun, fame, and profit.
>
> Some of these YouTube streamers bring in over 150k a year in advertising
> revenue. Most of these are young kids (preteen), some actually teenagers.
>
> Twitch streamers can bring in several hundreds of thousands a year in
> stream donations.
>
> My oldest (17/m) doesn't watch traditional TV. He's unfamiliar, largely,
> with commercials. Sports on TV? No way. He watches Hulu, Netflix, but
> mainly YouTube/twitch.
>
> There's a new eSports bar going up here in KC. I bet they end up with more
> net profit in the first year than the local Buffalo Wild Wings. Mix of bar
> w/ pub food, TVs streaming games/championships, and actual PCs/gaming
> (half-hourly charges).
>
> On Dec 4, 2016 10:39 AM, "Ken Hohhof" <af...@kwisp.com> wrote:
>
>> I was born without the gaming gene, so can someone explain Twitch to me?
>>
>>
>>
>> I have a customer spending a lot of money (now that harvest is over) for
>> a speed tier with 5 Mbps of upstream so he can broadcast.  Which I see he
>> does for 12 hours straight.
>>
>>
>>
>> What is the appeal?  Fun?  Fame?  Or profit?  Does this bring in
>> advertising money?  Enough to make it worthwhile?
>>
>>
>>
>> And how does someone stream their game play for 12 hours straight?
>> Astronaut diapers?  Lots of Mountain Dew and Doritos?  Or do they get
>> breaks?
>>
>

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