Yeah it’s quite interesting …. I’m not much into it - play a few PS4 games here 
and there….

But when it comes to Twitch and customers watching it and streaming to it live, 
it’s quite noticeable … roughly 10% of traffic amount we do to Netflix for 
example.

> On Dec 4, 2016, at 12:47 PM, Josh Reynolds <j...@kyneticwifi.com> wrote:
> 
> Just to put things into perspective, League of Legends is currently the 
> largest competitive scene. The 2015 championships, which was a multi-day 
> multi-city bracketed event held in several countries, had over 334 million 
> viewers (not counting multiple people watching the same stream). The final 
> numbers on the 2016 event aren't in yet. Colleges are giving out scholarships 
> for this (no joke).
> 
> These events sell out places like the Staples center, and world cup stadiums. 
> Madison Square Garden may be next year.
> 
> On Dec 4, 2016 11:40 AM, "Josh Reynolds" <j...@kyneticwifi.com 
> <mailto:j...@kyneticwifi.com>> wrote:
> Fun, fame, and profit.
> 
> Some of these YouTube streamers bring in over 150k a year in advertising 
> revenue. Most of these are young kids (preteen), some actually teenagers.
> 
> Twitch streamers can bring in several hundreds of thousands a year in stream 
> donations.
> 
> My oldest (17/m) doesn't watch traditional TV. He's unfamiliar, largely, with 
> commercials. Sports on TV? No way. He watches Hulu, Netflix, but mainly 
> YouTube/twitch.
> 
> There's a new eSports bar going up here in KC. I bet they end up with more 
> net profit in the first year than the local Buffalo Wild Wings. Mix of bar w/ 
> pub food, TVs streaming games/championships, and actual PCs/gaming 
> (half-hourly charges).
> 
> On Dec 4, 2016 10:39 AM, "Ken Hohhof" <af...@kwisp.com 
> <mailto:af...@kwisp.com>> wrote:
> I was born without the gaming gene, so can someone explain Twitch to me?
> 
>  
> 
> I have a customer spending a lot of money (now that harvest is over) for a 
> speed tier with 5 Mbps of upstream so he can broadcast.  Which I see he does 
> for 12 hours straight.
> 
>  
> 
> What is the appeal?  Fun?  Fame?  Or profit?  Does this bring in advertising 
> money?  Enough to make it worthwhile?
> 
>  
> 
> And how does someone stream their game play for 12 hours straight?  Astronaut 
> diapers?  Lots of Mountain Dew and Doritos?  Or do they get breaks?
> 

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