I don't know the appeal or logic behind it, but a Twitch user will get subscribers. A viewer spends $5/mo to sponsor them. I believe the Twitch broadcaster gets 3 of that.
Decently popular ones get 500-1000 subs which is $1500 to $3000 a month (18-36k/year). Their only cost is a good computer, some gaming stuff, and some sort of appeal. Josh Luthman Office: 937-552-2340 Direct: 937-552-2343 1100 Wayne St Suite 1337 Troy, OH 45373 On Mon, Dec 5, 2016 at 8:36 AM, Paul Stewart <p...@paulstewart.org> wrote: > hehe.. oh I like that idea! ;) > > > On Dec 5, 2016, at 8:22 AM, Stefan Englhardt <s...@genias.net> wrote: > > This is why your customers ask for big pipes. You have to understand your > customers. So this time is dedicated to „customer relationship“ ;-). > > > *Von:* Af [mailto:af-boun...@afmug.com <af-boun...@afmug.com>] *Im > Auftrag von *Paul Stewart > *Gesendet:* Montag, 5. Dezember 2016 13:47 > *An:* af@afmug.com > *Betreff:* Re: [AFMUG] explain Twitch > > I’ve asked Mrs. Clause to get me one for Christmas.. I love new tech… > > My problem, and of course i’m not alone, is I don’t really have much time > to sit down and play games …. I enjoy them though …. > > > > > On Dec 5, 2016, at 7:42 AM, Stefan Englhardt <s...@genias.net> wrote: > > As a technic enthusiast I am very impressed what Sony does with their PS > VR. It is not like 3d movie in theater it is a whole new experience. Just > dive into Rush of Blood and you are flashed. Like Apple they bring a new > technic in a way people like it. The headset is very well built and the > cabling is explained in a way everyone is able to do it. This is something > like the iPad1 you should have. > > > *Von:* Af [mailto:af-boun...@afmug.com <af-boun...@afmug.com>] *Im > Auftrag von *Mike Hammett > *Gesendet:* Montag, 5. Dezember 2016 13:26 > *An:* af@afmug.com > *Betreff:* Re: [AFMUG] explain Twitch > > > I enjoy them and used to enjoy spending lots of time at it (40+ hours per > week), I simply haven't had the time for it in years. > > > ----- > Mike Hammett > Intelligent Computing Solutions <http://www.ics-il.com/> > <https://www.facebook.com/ICSIL> > <https://plus.google.com/+IntelligentComputingSolutionsDeKalb> > <https://www.linkedin.com/company/intelligent-computing-solutions> > <https://twitter.com/ICSIL> > Midwest Internet Exchange <http://www.midwest-ix.com/> > <https://www.facebook.com/mdwestix> > <https://www.linkedin.com/company/midwest-internet-exchange> > <https://twitter.com/mdwestix> > The Brothers WISP <http://www.thebrotherswisp.com/> > <https://www.facebook.com/thebrotherswisp> > > > <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg> > ------------------------------ > *From: *"Jason McKemie" <j.mcke...@veloxinetbroadband.com> > *To: *af@afmug.com > *Sent: *Sunday, December 4, 2016 6:40:57 PM > *Subject: *Re: [AFMUG] explain Twitch > > I enjoy video games, but I prohibit my self from playing them since > they're an absolutely terrific waste of time. > > On Sunday, December 4, 2016, Bill Prince <part15...@gmail.com> wrote: > > My life will not be diminished whether I get it or not. I feel fulfilled > without any video games in my life (either me or someone else playing them). > > > bp > <part15sbs{at}gmail{dot}com> > > On 12/4/2016 10:24 AM, Josh Reynolds wrote: > > Think about it this way: it's the first "sport" that has international > reach outside of soccer. It already has more exposure than baseball, > football, etc. The only thing it doesn't come close to is FIFA World > Cup viewership (3.2 Billion in 2014). The barrier to viewership is > that it only requires internet access to YouTube/Twitch - it's > viewership growth does not require some expensive/exclusive sports > Cable package. Baseball, football, boxing, car racing (largely) etc > are all slowly and painfully dying off. The growth is in MMA and > eSports. > > Although you "don't get it" (I don't either, largely), the rest of the > world does. Ignore that at your peril :P > > On Sun, Dec 4, 2016 at 12:04 PM, Bill Prince <part15...@gmail.com> wrote: > > Despite the amazing popularity, it still does not draw me. > > > bp > <part15sbs{at}gmail{dot}com> > > On 12/4/2016 9:47 AM, Josh Reynolds wrote: > > Just to put things into perspective, League of Legends is currently the > largest competitive scene. The 2015 championships, which was a multi-day > multi-city bracketed event held in several countries, had over 334 million > viewers (not counting multiple people watching the same stream). The final > numbers on the 2016 event aren't in yet. Colleges are giving out > scholarships for this (no joke). > > These events sell out places like the Staples center, and world cup > stadiums. Madison Square Garden may be next year. > > On Dec 4, 2016 11:40 AM, "Josh Reynolds" <j...@kyneticwifi.com> wrote: > > Fun, fame, and profit. > > Some of these YouTube streamers bring in over 150k a year in advertising > revenue. Most of these are young kids (preteen), some actually teenagers. > > Twitch streamers can bring in several hundreds of thousands a year in > stream donations. > > My oldest (17/m) doesn't watch traditional TV. He's unfamiliar, largely, > with commercials. Sports on TV? No way. He watches Hulu, Netflix, but > mainly > YouTube/twitch. > > There's a new eSports bar going up here in KC. I bet they end up with more > net profit in the first year than the local Buffalo Wild Wings. Mix of bar > w/ pub food, TVs streaming games/championships, and actual PCs/gaming > (half-hourly charges). > > On Dec 4, 2016 10:39 AM, "Ken Hohhof" <af...@kwisp.com> wrote: > > I was born without the gaming gene, so can someone explain Twitch to me? > > > > I have a customer spending a lot of money (now that harvest is over) for > a speed tier with 5 Mbps of upstream so he can broadcast. Which I see he > does for 12 hours straight. > > > > What is the appeal? Fun? Fame? Or profit? Does this bring in > advertising money? Enough to make it worthwhile? > > > > And how does someone stream their game play for 12 hours straight? > Astronaut diapers? Lots of Mountain Dew and Doritos? Or do they get > breaks? > > >