Well, until that happens, I think it's a pretty good option. It's going
to be a pretty big technical hurdle for someone like DLink to offer a
scalable VPN solution to hundreds of thousands of people, as well as
convincing them to pay for it (and supporting it when something doesn't
work right.)
You can get DPI today at a per-month cost with very little up front, I
wouldn't worry too much about 'what ifs' in the future when there is a
solution here today that doesn't require a big investment.
On 6/21/2017 1:18 PM, Colin Stanners wrote:
They don't, but if DPI becomes popular at ISPs and customers notice, I
guarantee that router manufacturers will offer a VPN service that
covers the whole house for a few bucks per month, that can be
activated with a single click after monthly billing is arranged.
On Wed, Jun 21, 2017 at 1:14 PM, Simon Westlake <simon@sonar.software
<mailto:simon@sonar.software>> wrote:
That's a possibility, but it is really not something I'm seeing
today. I don't think most consumers have the technical knowledge
to understand how to setup a whole-house VPN that will cover their
TV, consoles, ipads, etc.
On 6/21/2017 12:49 PM, Colin Stanners wrote:
DPI will reduce in usefulness as it becomes popular and customers
realize that paying $5/mo for a VPN makes their games download
faster. Customers just need to pay for their usage as it directly
affects how much we pay to furnish services to them.
On Wed, Jun 21, 2017 at 12:11 PM, Simon Westlake
<simon@sonar.software <mailto:simon@sonar.software>> wrote:
The problem with metered billing is that it doesn't solve the
problem. The customer still purchased a game they want to
download, or they have a 4K TV they want to watch movies on.
Most people are just going to look for other options if they
have to pay every time they try to use a device in their
household, and even if people are willing to pay, you still
have to be able to deliver enough service to them to give
them the speeds they want.
Until there is more spectrum available, I think DPI is a much
better solution.. you can deprioritize and shape things like
game downloads, and prioritize/shape their video streaming. I
wish there was a better option, but I really don't think
implementing UBB is a solution to this problem. It may give
you more money to build up your network a bit, but it is
poison to most customer's ears, and it won't change their
behavior that much unless it's extremely painful for them
financially.
On 6/21/2017 10:51 AM, Steve Jones wrote:
metered billing.. wave of the future
On Wed, Jun 21, 2017 at 9:46 AM, Adam Moffett
<dmmoff...@gmail.com <mailto:dmmoff...@gmail.com>> wrote:
I read some scary stuff the other day along a similar vein.
Basically if you're selling 25mbps then you'll need a
4:1 oversubscription ratio to support peak hours hi def
streaming without complaint.
As adoption of 4K video increases, that ratio will
approach 1:1. You'll have to either start supplying
100meg, or start billing for consumption....or jack the
price way up.
They were looking only at streaming video trends, and
didn't even consider stuff like this.
------ Original Message ------
From: "Jeremy" <jeremysmi...@gmail.com
<mailto:jeremysmi...@gmail.com>>
To: af@afmug.com <mailto:af@afmug.com>
Sent: 6/21/2017 1:03:09 AM
Subject: Re: [AFMUG] Ready for the Xbox one X and 100GB
games?
Yeah, this sucks for us. Even worse, many of these
games come out with dual licenses so that you can play
on Windows 10 or XB1 for the same purchase. I bought a
couple games and checked it out. It was amazing to be
able to just continue my Halo Wars right where I left
off on my laptop, but it was double the download size.
This makes Forza potentially 200GB, without DLC. When
you are providing customers 300-500GB per month without
overages it makes heavy Xbox customers very quickly
switch providers. I'm not sure if that is a blessing
or a curse. For now, it has not been a gigantic churn
issue for us, but the future of 4K content will likely
hit us all pretty hard.
My main issue with this is that purchasing a disc is
not an option. I initially bought discs, only to find
that even after ripping them to the hard drive, I have
to walk down to the network closet to insert the disc.
Digitally purchased games can just be loaded from a
menu, like all of the hacked consoles. There is no
option to 'upgrade' to a digital license if you have
purchased a disc. Also, if you own multiple Xbox One
consoles (say at home and at work), you can play any of
your games on either console, at any time, just not
simultaneously. Discs are now useless to me. The only
way to get this digital license is to download it from
the Internet (or hack the console...not yet an
option). This has been a big bummer to heavy Xbox
users when they get hit with massive overages, and they
usually switch to Comcast.
On Tue, Jun 20, 2017 at 10:19 PM, Eric Kuhnke
<eric.kuh...@gmail.com <mailto:eric.kuh...@gmail.com>>
wrote:
This will be the new normal with the next
generation Xbox, when many customers start bringing
them home...
https://m.hardocp.com/news/2017/06/18/forza_motorsport_7_will_be_100gb_download
<https://m.hardocp.com/news/2017/06/18/forza_motorsport_7_will_be_100gb_download>
--
Simon Westlake
Email:simon@sonar.software <mailto:simon@sonar.software>
Phone:(702) 447-1247 <tel:%28702%29%20447-1247> US /(780) 900-1180
<tel:%28780%29%20900-1180> CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software
--
Simon Westlake
Email:simon@sonar.software <mailto:simon@sonar.software>
Phone:(702) 447-1247 <tel:%28702%29%20447-1247> US /(780) 900-1180
<tel:%28780%29%20900-1180> CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software
--
Simon Westlake
Email: simon@sonar.software
Phone: (702) 447-1247 US / (780) 900-1180 CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software