It's a possibility, sure. If you use DPI the right way, it would be a
net negative for the customer to do that. Anyone implementing DPI as a
punitive measure is doing it wrong. All the customer would get out of a
whole house VPN is a return to Windows update filling their pipe, Xbox
downloads increasing their gaming latency, etc.. and you're off the hook
for support at that point.
It all really depends on if your perspective is to look for a solution
to solve the problem, or a way to punish the customer. If you want to
punish them, then they can certainly circumvent it fairly easily, and
maybe there will be some easy way for them to buy something to do it.
I'd argue it's totally the wrong approach though.
On 6/21/2017 3:14 PM, Robert Andrews wrote:
If there is a market for it, someone will make it easy for a small one
time fee.
On 06/21/2017 11:14 AM, Simon Westlake wrote:
That's a possibility, but it is really not something I'm seeing today. I
don't think most consumers have the technical knowledge to understand
how to setup a whole-house VPN that will cover their TV, consoles,
ipads, etc.
On 6/21/2017 12:49 PM, Colin Stanners wrote:
DPI will reduce in usefulness as it becomes popular and customers
realize that paying $5/mo for a VPN makes their games download faster.
Customers just need to pay for their usage as it directly affects how
much we pay to furnish services to them.
On Wed, Jun 21, 2017 at 12:11 PM, Simon Westlake <simon@sonar.software
<mailto:simon@sonar.software>> wrote:
The problem with metered billing is that it doesn't solve the
problem. The customer still purchased a game they want to
download, or they have a 4K TV they want to watch movies on. Most
people are just going to look for other options if they have to
pay every time they try to use a device in their household, and
even if people are willing to pay, you still have to be able to
deliver enough service to them to give them the speeds they want.
Until there is more spectrum available, I think DPI is a much
better solution.. you can deprioritize and shape things like game
downloads, and prioritize/shape their video streaming. I wish
there was a better option, but I really don't think implementing
UBB is a solution to this problem. It may give you more money to
build up your network a bit, but it is poison to most customer's
ears, and it won't change their behavior that much unless it's
extremely painful for them financially.
On 6/21/2017 10:51 AM, Steve Jones wrote:
metered billing.. wave of the future
On Wed, Jun 21, 2017 at 9:46 AM, Adam Moffett
<dmmoff...@gmail.com <mailto:dmmoff...@gmail.com>> wrote:
I read some scary stuff the other day along a similar vein.
Basically if you're selling 25mbps then you'll need a 4:1
oversubscription ratio to support peak hours hi def streaming
without complaint.
As adoption of 4K video increases, that ratio will approach
1:1. You'll have to either start supplying 100meg, or start
billing for consumption....or jack the price way up.
They were looking only at streaming video trends, and didn't
even consider stuff like this.
------ Original Message ------
From: "Jeremy" <jeremysmi...@gmail.com
<mailto:jeremysmi...@gmail.com>>
To: af@afmug.com <mailto:af@afmug.com>
Sent: 6/21/2017 1:03:09 AM
Subject: Re: [AFMUG] Ready for the Xbox one X and 100GB games?
Yeah, this sucks for us. Even worse, many of these games
come out with dual licenses so that you can play on Windows
10 or XB1 for the same purchase. I bought a couple games
and checked it out. It was amazing to be able to just
continue my Halo Wars right where I left off on my laptop,
but it was double the download size. This makes Forza
potentially 200GB, without DLC. When you are providing
customers 300-500GB per month without overages it makes
heavy Xbox customers very quickly switch providers. I'm not
sure if that is a blessing or a curse. For now, it has not
been a gigantic churn issue for us, but the future of 4K
content will likely hit us all pretty hard.
My main issue with this is that purchasing a disc is not an
option. I initially bought discs, only to find that even
after ripping them to the hard drive, I have to walk down to
the network closet to insert the disc. Digitally purchased
games can just be loaded from a menu, like all of the hacked
consoles. There is no option to 'upgrade' to a digital
license if you have purchased a disc. Also, if you own
multiple Xbox One consoles (say at home and at work), you
can play any of your games on either console, at any time,
just not simultaneously. Discs are now useless to me. The
only way to get this digital license is to download it from
the Internet (or hack the console...not yet an option).
This has been a big bummer to heavy Xbox users when they get
hit with massive overages, and they usually switch to
Comcast.
On Tue, Jun 20, 2017 at 10:19 PM, Eric Kuhnke
<eric.kuh...@gmail.com <mailto:eric.kuh...@gmail.com>> wrote:
This will be the new normal with the next generation
Xbox, when many customers start bringing them home...
https://m.hardocp.com/news/2017/06/18/forza_motorsport_7_will_be_100gb_download
<https://m.hardocp.com/news/2017/06/18/forza_motorsport_7_will_be_100gb_download>
--
Simon Westlake
Email: simon@sonar.software <mailto:simon@sonar.software>
Phone: (702) 447-1247 <tel:%28702%29%20447-1247> US / (780)
900-1180 <tel:%28780%29%20900-1180> CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software
--
Simon Westlake
Email: simon@sonar.software
Phone: (702) 447-1247 US / (780) 900-1180 CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software
--
Simon Westlake
Email: simon@sonar.software
Phone: (702) 447-1247 US / (780) 900-1180 CA
---------------------------
Sonar Software Inc
The future of ISP billing and OSS
https://sonar.software