" Failing to do so can result in a Green Card being issued to the player. If a player thinks that another player's reason for changing eir Emotion is invalid, e SHOULD point eir finger at em."
Remove this, it's implied. On Wed, Sep 27, 2017 at 11:34 AM, ATMunn . <iamingodsa...@gmail.com> wrote: > I create the following proposal: > > Title: "Cheer Up" > Author: ATMunn > Co-Authors: none > AI: 1 > > Create a power-1 rule titled "Emotions" > { > Emotion is a player switch, tracked by the registrar, with possible > values Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > At any time, any player CAN flip eir own Emotion to any value it is > currently not. > When doing this, e MUST provide a reason as to why e changed eir Emotion > as such. > Failing to do so can result in a Green Card being issued to the player. > If a player thinks that another player's reason for changing eir Emotion > is invalid, e SHOULD point eir finger at em. > A player's Emotion has the following affects: > > Indifferent: No effect. > Melancholy: Any player that is not Melancholy may pat any Melancholy > player on the back. Upon doing this, the Melancholy player is ENCOURAGED to > change eir emotion to Joyous. > Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy > players on the back. E is also ENCOURAGED to do other kind acts, such as > paying shinies to other players or pending other players' proposals. > > } > > [I thought I would do something sillier for my first proposal. I doubt it'll > pass, but it might. I'm still not entirely sure how the whole figer-pointing > thing and cards work, so I won't pend it just yet.] -- >From V.J. Rada