"
    Failing to do so can result in a Green Card being issued to the player.
    If a player thinks that another player's reason for changing eir
Emotion is invalid, e SHOULD point eir finger at em."

Remove this, it's implied.

On Wed, Sep 27, 2017 at 11:34 AM, ATMunn . <iamingodsa...@gmail.com> wrote:
> I create the following proposal:
>
> Title: "Cheer Up"
> Author: ATMunn
> Co-Authors: none
> AI: 1
>
> Create a power-1 rule titled "Emotions"
> {
>     Emotion is a player switch, tracked by the registrar, with possible
> values Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>     At any time, any player CAN flip eir own Emotion to any value it is
> currently not.
>     When doing this, e MUST provide a reason as to why e changed eir Emotion
> as such.
>     Failing to do so can result in a Green Card being issued to the player.
>     If a player thinks that another player's reason for changing eir Emotion
> is invalid, e SHOULD point eir finger at em.
>     A player's Emotion has the following affects:
>
>     Indifferent: No effect.
>     Melancholy: Any player that is not Melancholy may pat any Melancholy
> player on the back. Upon doing this, the Melancholy player is ENCOURAGED to
> change eir emotion to Joyous.
>     Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
> players on the back. E is also ENCOURAGED to do other kind acts, such as
> paying shinies to other players or pending other players' proposals.
>
> }
>
> [I thought I would do something sillier for my first proposal. I doubt it'll
> pass, but it might. I'm still not entirely sure how the whole figer-pointing
> thing and cards work, so I won't pend it just yet.]



-- 
>From V.J. Rada

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