I did end up changing the "may" to "MAY."
I would add the "by announcement," however I'm not sure I can at this
point. Can you make changes to a pended proposal? If you do, do you get
back the AP/shinies you used to pend it?

On Wed, Sep 27, 2017 at 5:54 AM, Publius Scribonius Scholasticus <
p.scribonius.scholasti...@googlemail.com> wrote:

> See my comment below. Also, I greatly appreciate the current usage of
> Spivak pronouns/
> ----
> Publius Scribonius Scholasticus
> p.scribonius.scholasti...@gmail.com
>
>
>
> > On Sep 26, 2017, at 9:43 PM, ATMunn . <iamingodsa...@gmail.com> wrote:
> >
> > I retract the proposal "Cheer Up" and create the following proposal in
> its place:
> >
> > Title: "Cheer Up"
> > Author: ATMunn
> > Co-Authors: none
> > AI: 1
> >
> > Create a power-1 rule titled "Emotions"
> > {
> >     Emotion is a player switch, tracked by the registrar, with possible
> values Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
> >     At any time, any player CAN flip eir own Emotion to any value it is
> currently not.
>
> Just to safeguard this, you should probably add a "by announcement" to the
> CAN and a clause making it INEFFECTIVE or IMPOSSIBLE, or ILLEGAL, depending
> on the dynamic you want, for another person to flip someone else's emotion.
>
> >     When doing this, e MUST provide a reason as to why e changed eir
> Emotion as such.
> >     A player's Emotion has the following affects:
> >       •     Indifferent: No effect.
> >       •     Melancholy: Any player that is not Melancholy may pat any
> Melancholy player on the back. Upon doing this, the Melancholy player is
> ENCOURAGED to change eir emotion to Joyous.
>
> If patting on the back is intended to be a game state action and not
> physical patting on the back, you should replace this "may" with a "CAN and
> MAY".
>
> >       •     Joyous: Any player that is Joyous is ENCOURAGED to pat
> Melancholy players on the back. E is also ENCOURAGED to do other kind acts,
> such as paying shinies to other players or pending other players' proposals.
> > }
> >
> > [Reason: As several people pointed out, there was some redundancy
> regarding punishments.]
> >
> > On Tue, Sep 26, 2017 at 9:34 PM, ATMunn . <iamingodsa...@gmail.com>
> wrote:
> > I create the following proposal:
> >
> > Title: "Cheer Up"
> > Author: ATMunn
> > Co-Authors: none
> > AI: 1
> >
> > Create a power-1 rule titled "Emotions"
> > {
> >     Emotion is a player switch, tracked by the registrar, with possible
> values Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
> >     At any time, any player CAN flip eir own Emotion to any value it is
> currently not.
> >     When doing this, e MUST provide a reason as to why e changed eir
> Emotion as such.
> >     Failing to do so can result in a Green Card being issued to the
> player.
> >     If a player thinks that another player's reason for changing eir
> Emotion is invalid, e SHOULD point eir finger at em.
> >     A player's Emotion has the following affects:
> >       •     Indifferent: No effect.
> >       •     Melancholy: Any player that is not Melancholy may pat any
> Melancholy player on the back. Upon doing this, the Melancholy player is
> ENCOURAGED to change eir emotion to Joyous.
> >       •     Joyous: Any player that is Joyous is ENCOURAGED to pat
> Melancholy players on the back. E is also ENCOURAGED to do other kind acts,
> such as paying shinies to other players or pending other players' proposals.
> > }
> >
> > [I thought I would do something sillier for my first proposal. I doubt
> it'll pass, but it might. I'm still not entirely sure how the whole
> figer-pointing thing and cards work, so I won't pend it just yet.]
> >
>
>

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