I did end up changing the "may" to "MAY." I would add the "by announcement," however I'm not sure I can at this point. Can you make changes to a pended proposal? If you do, do you get back the AP/shinies you used to pend it?
On Wed, Sep 27, 2017 at 5:54 AM, Publius Scribonius Scholasticus < p.scribonius.scholasti...@googlemail.com> wrote: > See my comment below. Also, I greatly appreciate the current usage of > Spivak pronouns/ > ---- > Publius Scribonius Scholasticus > p.scribonius.scholasti...@gmail.com > > > > > On Sep 26, 2017, at 9:43 PM, ATMunn . <iamingodsa...@gmail.com> wrote: > > > > I retract the proposal "Cheer Up" and create the following proposal in > its place: > > > > Title: "Cheer Up" > > Author: ATMunn > > Co-Authors: none > > AI: 1 > > > > Create a power-1 rule titled "Emotions" > > { > > Emotion is a player switch, tracked by the registrar, with possible > values Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > > At any time, any player CAN flip eir own Emotion to any value it is > currently not. > > Just to safeguard this, you should probably add a "by announcement" to the > CAN and a clause making it INEFFECTIVE or IMPOSSIBLE, or ILLEGAL, depending > on the dynamic you want, for another person to flip someone else's emotion. > > > When doing this, e MUST provide a reason as to why e changed eir > Emotion as such. > > A player's Emotion has the following affects: > > • Indifferent: No effect. > > • Melancholy: Any player that is not Melancholy may pat any > Melancholy player on the back. Upon doing this, the Melancholy player is > ENCOURAGED to change eir emotion to Joyous. > > If patting on the back is intended to be a game state action and not > physical patting on the back, you should replace this "may" with a "CAN and > MAY". > > > • Joyous: Any player that is Joyous is ENCOURAGED to pat > Melancholy players on the back. E is also ENCOURAGED to do other kind acts, > such as paying shinies to other players or pending other players' proposals. > > } > > > > [Reason: As several people pointed out, there was some redundancy > regarding punishments.] > > > > On Tue, Sep 26, 2017 at 9:34 PM, ATMunn . <iamingodsa...@gmail.com> > wrote: > > I create the following proposal: > > > > Title: "Cheer Up" > > Author: ATMunn > > Co-Authors: none > > AI: 1 > > > > Create a power-1 rule titled "Emotions" > > { > > Emotion is a player switch, tracked by the registrar, with possible > values Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > > At any time, any player CAN flip eir own Emotion to any value it is > currently not. > > When doing this, e MUST provide a reason as to why e changed eir > Emotion as such. > > Failing to do so can result in a Green Card being issued to the > player. > > If a player thinks that another player's reason for changing eir > Emotion is invalid, e SHOULD point eir finger at em. > > A player's Emotion has the following affects: > > • Indifferent: No effect. > > • Melancholy: Any player that is not Melancholy may pat any > Melancholy player on the back. Upon doing this, the Melancholy player is > ENCOURAGED to change eir emotion to Joyous. > > • Joyous: Any player that is Joyous is ENCOURAGED to pat > Melancholy players on the back. E is also ENCOURAGED to do other kind acts, > such as paying shinies to other players or pending other players' proposals. > > } > > > > [I thought I would do something sillier for my first proposal. I doubt > it'll pass, but it might. I'm still not entirely sure how the whole > figer-pointing thing and cards work, so I won't pend it just yet.] > > > >