You're probably right. I'll remove that. On Tue, Sep 26, 2017 at 9:36 PM, VJ Rada <vijar...@gmail.com> wrote:
> " > Failing to do so can result in a Green Card being issued to the player. > If a player thinks that another player's reason for changing eir > Emotion is invalid, e SHOULD point eir finger at em." > > Remove this, it's implied. > > On Wed, Sep 27, 2017 at 11:34 AM, ATMunn . <iamingodsa...@gmail.com> > wrote: > > I create the following proposal: > > > > Title: "Cheer Up" > > Author: ATMunn > > Co-Authors: none > > AI: 1 > > > > Create a power-1 rule titled "Emotions" > > { > > Emotion is a player switch, tracked by the registrar, with possible > > values Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > > At any time, any player CAN flip eir own Emotion to any value it is > > currently not. > > When doing this, e MUST provide a reason as to why e changed eir > Emotion > > as such. > > Failing to do so can result in a Green Card being issued to the > player. > > If a player thinks that another player's reason for changing eir > Emotion > > is invalid, e SHOULD point eir finger at em. > > A player's Emotion has the following affects: > > > > Indifferent: No effect. > > Melancholy: Any player that is not Melancholy may pat any Melancholy > > player on the back. Upon doing this, the Melancholy player is ENCOURAGED > to > > change eir emotion to Joyous. > > Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy > > players on the back. E is also ENCOURAGED to do other kind acts, such as > > paying shinies to other players or pending other players' proposals. > > > > } > > > > [I thought I would do something sillier for my first proposal. I doubt > it'll > > pass, but it might. I'm still not entirely sure how the whole > figer-pointing > > thing and cards work, so I won't pend it just yet.] > > > > -- > From V.J. Rada >