You're probably right. I'll remove that.

On Tue, Sep 26, 2017 at 9:36 PM, VJ Rada <vijar...@gmail.com> wrote:

> "
>     Failing to do so can result in a Green Card being issued to the player.
>     If a player thinks that another player's reason for changing eir
> Emotion is invalid, e SHOULD point eir finger at em."
>
> Remove this, it's implied.
>
> On Wed, Sep 27, 2017 at 11:34 AM, ATMunn . <iamingodsa...@gmail.com>
> wrote:
> > I create the following proposal:
> >
> > Title: "Cheer Up"
> > Author: ATMunn
> > Co-Authors: none
> > AI: 1
> >
> > Create a power-1 rule titled "Emotions"
> > {
> >     Emotion is a player switch, tracked by the registrar, with possible
> > values Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
> >     At any time, any player CAN flip eir own Emotion to any value it is
> > currently not.
> >     When doing this, e MUST provide a reason as to why e changed eir
> Emotion
> > as such.
> >     Failing to do so can result in a Green Card being issued to the
> player.
> >     If a player thinks that another player's reason for changing eir
> Emotion
> > is invalid, e SHOULD point eir finger at em.
> >     A player's Emotion has the following affects:
> >
> >     Indifferent: No effect.
> >     Melancholy: Any player that is not Melancholy may pat any Melancholy
> > player on the back. Upon doing this, the Melancholy player is ENCOURAGED
> to
> > change eir emotion to Joyous.
> >     Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
> > players on the back. E is also ENCOURAGED to do other kind acts, such as
> > paying shinies to other players or pending other players' proposals.
> >
> > }
> >
> > [I thought I would do something sillier for my first proposal. I doubt
> it'll
> > pass, but it might. I'm still not entirely sure how the whole
> figer-pointing
> > thing and cards work, so I won't pend it just yet.]
>
>
>
> --
> From V.J. Rada
>

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