oh man I missed the October auction

uuuugggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh kill me lol

On Fri, Oct 13, 2017 at 4:14 AM, Kerim Aydin <ke...@u.washington.edu> wrote:

>
>
> It helps converge game states in simple ways.  Let's say you try to do X.
> Someone CFJs that you said it wrong for a dumb technical reason.  So
> you want to make sure X gets done in the mean time.  If you just say
> "I do X" with whatever technical thing corrected, then depending on the
> CFJ outcome, it would be uncertain whether you have done X once or
> twice (which might have knock on consequences if the thing is a Shiny
> transfer or something).  By being able to say, "if my first attempt failed,
>   I do x" is used all the time to converge game state to x having been done
> once. So it's handy.
>
> On Fri, 13 Oct 2017, Alexis Hunt wrote:
> > On Thu, 12 Oct 2017 at 21:50 Aris Merchant <thoughtsoflifeandlight17@
> gmail.com> wrote:
> >       I oppose (not that it does anything). I rather like my judgement.
> BTW, as I understand it, SHALL but CANNOT has
> >       generally held to be impossible, except where the situation is
> somehow the fault of the player under the SHALL.
> >
> > -Aris
> >
> >
> > On a not-really-related note, do we actually need conditional actions
> for anything? Most of our conditionals amount to "If I
> > can do X, I do so." Could we just ban them outright?
> >
> >
>

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